C语言——反弹球游戏(第一阶段

#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<conio.h>

#define High 15         //游戏画面尺寸
#define Width 20

//全局变量
int ball_x,ball_y;      //小球的坐标
int ball_vx,ball_vy;    //小球的速度
int canvas[High][Width] = {0};  //二维数组存储游戏画布中的对应元素,0为空格,1为小球

void gotoxy(int x, int y)       //将光标移到(x,y)位置
{
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD pos;
    pos.X = x;
    pos.Y = y;
    SetConsoleCursorPosition(handle,pos);
}

void startup()          //数据的初始化
{
    ball_x = 0;
    ball_y = 0;
    ball_vx = 1;
    ball_vy = 1;
    canvas[ball_x][ball_y] = 1;
}

void show()         //显示画面
{
    gotoxy(0,0);
    int i,j;

    for(i = 0; i < High; i++)
    {
        for(j = 0; j < Width; j++)
        {
            if(canvas[i][j] == 0)
                printf(" ");
            else if(canvas[i][j] == 1)
                printf("0");
        }
        printf("|\n");
    }

    for(j = 0; j < Width; j++)
        printf("-");
}

void updateWithoutInput()       //与用户输入无关的更新
{
    canvas[ball_x][ball_y] = 0;

    ball_x = ball_x+ball_vx;
    ball_y = ball_y+ball_vy;

    if((ball_x == 0) || (ball_x == High-1))
        ball_vx = -ball_vx;

    if((ball_y == 0) || (ball_y == Width-1))
        ball_vy = -ball_vy;

    canvas[ball_x][ball_y] = 1;

    Sleep(50);
}

void updateWithInput()      //与用户输入有关的更新
{

}

int main()
{
    startup();
    while(1)
    {
        show();
        updateWithoutInput();
        updateWithInput();
    }

    return 0;
}

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转载自www.cnblogs.com/JAYPARK/p/10279552.html
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