C语言——贪吃蛇(第一阶段构造小蛇

使用的工具是 CodeBlock

#include<stdio.h>
#include<stdlib.h>
#include<windows.h>

#define High 20         //游戏画面尺寸
#define Width 30

//全局变量
int canvas[High][Width] = {0};

void gotoxy(int x, int y)
{
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD pos;
    pos.X = x;
    pos.Y = y;
    SetConsoleCursorPosition(handle,pos);
}

void startup()          //数据初始化
{
    int i,j;

    //初始化边框
    for(i = 0; i < High; i++)
    {
        canvas[i][0] = -1;
        canvas[i][Width-1] = -1;
    }

    for(j = 0; j < Width; j++)
    {
        canvas[0][j] = -1;
        canvas[High-1][j] = -1;
    }

    //初始化蛇头的位置
    canvas[High/2][Width/2] = 1;

    //初始化蛇身,画布中的元素值分别为2,3,4,5等
    for(i = 1; i <= 4; i++)
        canvas[High/2][Width/2-i] = i+1;
}

void show()         //显示画面
{
    gotoxy(0,0);
    int i,j;

    for(i = 0; i < High; i++)
    {
        for(j = 0; j < Width; j++)
        {
        if(canvas[i][j] == 0)
            printf(" ");
        else if(canvas[i][j] == -1)
            printf("#");
        else if(canvas[i][j] == 1)
            printf("@");            //蛇头
        else if(canvas[i][j] > 1)
            printf("*");            //蛇身
        }

        printf("\n");
    }
}

void updateWithoutInput()       //与用户输入无关的更新
{

}

void updateWithInput()          //与用户输入有关的更新
{

}

int main()
{
    startup();
    while(1)
    {
        show();
        updateWithoutInput();
        updateWithInput();
    }

    return 0;
}

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转载自www.cnblogs.com/JAYPARK/p/10295586.html
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