OpenCV源码解析之在图片中找四边形-FindSquares

这个FindSquares算是比较典型的综合技能项目吧,用到的小技巧还不少,我们先看一下几个函数吧,

函数static double angle的作用是求角度

根据余弦定理:a^2 + b^2 - 2ab\cos{\theta} = c^2
在平面座标中
\begin{align*} a &= (x_1 - x_0)^2 + (y_1 - y_0)^2 \\ b &= (x_2 - x_0)^2 + (y_2 - y_0)^2\\ c &= (x_2 - x_1)^2 + (y_2 - y_1)^2\\ \end{align*}

\begin{array}{lc} a^2 + b^2 - c^2 \\ = (x_1 - x_0)^2 + (y_1 - y_0)^2 + (x_2 - x_0)^2 + (y_2 - y_0)^2 -(x_2 - x_1)^2 + (y_2 - y_1)^2 \\ = 2\left[ (x_1 - x_0)(x_2 - x_0)+(y_1 - y_0)(y_2 - y_0) \right] \end{array}
通过计算变换,最后可以得到:

\begin{array}{lc} \cos{\theta} = \frac{ (x_1 - x_0)(x_2 - x_0)+(y_1 - y_0)(y_2 - y_0) }{ab} \end{array}
嗯,函数中直接用了这个结果。

其余函数的说明

1.函数Canny进行边缘检测,和Sobel原理差不多,不过相对加了些料,稍有点复杂,以后有时间再说吧。 

2.函数dilate是对白色高亮部分的扩张,目的是消除噪音点,(这个可以忽略,不影响对源代码的理解)。

3.函数findContours用来寻找闭合的边缘(函数本身会找到所有的边,这里我们只用闭合的边,而且是4边形)。

4.函数approxPolyDP采用Ramer–Douglas–Peucker 计算方法来对边缘进行多边形拟合,具体原理可参考

https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm

就是先找最远的点连成一直线,然后发现有距离该直线比较大的点可能是角点,那就把原来的线去掉,以原来的2个端点和这个刚找到的最远的点一起,再连成两条新生成的线,依次循环!

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5. 函数isContourConvex用来判断多边形是否是凸多形,判断方法如下图所示

(注意图中是假设以顺时针方向遍历多边形的边,逆时针遍历的话判断时符号要反过来)

嗯,理解起来貌似都不太难!

源码

最后判断4个角度这句, if( maxCosine < 0.3 ),0.3大约相当于72度,也就是说72~108度的角都可以认为是90度的近似而被接收为4边形。

#include "opencv2/core.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/core/utility.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/imgcodecs.hpp"
#include "opencv2/highgui.hpp"
#include <iostream>

using namespace cv;
using namespace std;

int thresh = 50, N = 11;
const char* wndname = "Square Detection Demo";

// helper function:
// finds a cosine of angle between vectors
// from pt0->pt1 and from pt0->pt2
static double angle( Point pt1, Point pt2, Point pt0 )
{
    double dx1 = pt1.x - pt0.x;
    double dy1 = pt1.y - pt0.y;
    double dx2 = pt2.x - pt0.x;
    double dy2 = pt2.y - pt0.y;
    return (dx1*dx2 + dy1*dy2)/sqrt((dx1*dx1 + dy1*dy1)*(dx2*dx2 + dy2*dy2) + 1e-10);
}


// returns sequence of squares detected on the image.
static void findSquares( const UMat& image, vector<vector<Point> >& squares )
{
    squares.clear();
    UMat pyr, timg, gray0(image.size(), CV_8U), gray;

    // down-scale and upscale the image to filter out the noise
    // 先down到1/4大小(长宽各取一半),然后再up到原图大小,中间有两次Guassian卷积去噪音
    pyrDown(image, pyr, Size(image.cols/2, image.rows/2));
    pyrUp(pyr, timg, image.size());
    vector<vector<Point> > contours;

    // find squares in every color plane of the image
    for( int c = 0; c < 3; c++ )
    {
        int ch[] = {c, 0};
        mixChannels(timg, gray0, ch, 1); // 把c=0,1,2这3个channel分别copy到gray0中

        // try several threshold levels
        for( int l = 0; l < N; l++ )
        {
            // hack: use Canny instead of zero threshold level.
            // Canny helps to catch squares with gradient shading
            if( l == 0 )
            {
                // apply Canny. Take the upper threshold from slider
                // and set the lower to 0 (which forces edges merging)
                Canny(gray0, gray, 0, thresh, 5);
                // dilate canny output to remove potential
                // holes between edge segments
                dilate(gray, gray, UMat(), Point(-1,-1));
            }
            else
            {
                // apply threshold if l!=0:
                //     tgray(x,y) = gray(x,y) < (l+1)*255/N ? 255 : 0
                threshold(gray0, gray, (l+1)*255/N, 255, THRESH_BINARY);
            }

            // find contours and store them all as a list
            findContours(gray, contours, RETR_LIST, CHAIN_APPROX_SIMPLE);

            vector<Point> approx;

            // test each contour
            for( size_t i = 0; i < contours.size(); i++ )
            {
                // approximate contour with accuracy proportional
                // to the contour perimeter

                approxPolyDP(contours[i], approx, arcLength(contours[i], true)*0.02, true);

                // square contours should have 4 vertices after approximation
                // relatively large area (to filter out noisy contours)
                // and be convex.
                // Note: absolute value of an area is used because
                // area may be positive or negative - in accordance with the
                // contour orientation
                if( approx.size() == 4 &&
                        fabs(contourArea(approx)) > 1000 &&
                        isContourConvex(approx) )
                {
                    double maxCosine = 0;

                    for( int j = 2; j < 5; j++ )
                    {
                        // find the maximum cosine of the angle between joint edges
                        double cosine = fabs(angle(approx[j%4], approx[j-2], approx[j-1]));
                        maxCosine = MAX(maxCosine, cosine);
                    }

                    // if cosines of all angles are small
                    // (all angles are ~90 degree) then write quandrange
                    // vertices to resultant sequence
                    // 0.3 means 72degree, so if 90+/-8degee will be regarded as 90degree
                    if( maxCosine < 0.3 )
                        squares.push_back(approx);
                }
            }
        }
    }
}

// the function draws all the squares in the image
static void drawSquares( UMat& _image, const vector<vector<Point> >& squares )
{
    Mat image = _image.getMat(ACCESS_WRITE);
    for( size_t i = 0; i < squares.size(); i++ )
    {
        const Point* p = &squares[i][0];
        int n = (int)squares[i].size();
        polylines(image, &p, &n, 1, true, Scalar(0,255,0), 3, LINE_AA);
    }
}


// draw both pure-C++ and ocl square results onto a single image
static UMat drawSquaresBoth( const UMat& image,
                            const vector<vector<Point> >& sqs)
{
    UMat imgToShow(Size(image.cols, image.rows), image.type());
    image.copyTo(imgToShow);

    drawSquares(imgToShow, sqs);

    return imgToShow;
}


int main(int argc, char** argv)
{
    const char* keys =
        "{ i input    | ../data/pic1.png   | specify input image }"
        "{ o output   | squares_output.jpg | specify output save path}"
        "{ h help     |                    | print help message }"
        "{ m cpu_mode |                    | run without OpenCL }";

    CommandLineParser cmd(argc, argv, keys);

    if(cmd.has("help"))
    {
        cout << "Usage : " << argv[0] << " [options]" << endl;
        cout << "Available options:" << endl;
        cmd.printMessage();
        return EXIT_SUCCESS;
    }
    if (cmd.has("cpu_mode"))
    {
        ocl::setUseOpenCL(false);
        cout << "OpenCL was disabled" << endl;
    }

    string inputName = cmd.get<string>("i");
    string outfile = cmd.get<string>("o");

    int iterations = 10;
    namedWindow( wndname, WINDOW_AUTOSIZE );
    vector<vector<Point> > squares;

    UMat image;
    imread(inputName, 1).copyTo(image);
    if( image.empty() )
    {
        cout << "Couldn't load " << inputName << endl;
        cmd.printMessage();
        return EXIT_FAILURE;
    }

    int j = iterations;
    int64 t_cpp = 0;
    //warm-ups
    cout << "warming up ..." << endl;
    findSquares(image, squares);

    do
    {
        int64 t_start = getTickCount();
        findSquares(image, squares);
        t_cpp += cv::getTickCount() - t_start;

        t_start  = getTickCount();

        cout << "run loop: " << j << endl;
    }
    while(--j);
    cout << "average time: " << 1000.0f * (double)t_cpp / getTickFrequency() / iterations << "ms" << endl;

    UMat result = drawSquaresBoth(image, squares);
    imshow(wndname, result);
    imwrite(outfile, result);
    waitKey(0);

    return EXIT_SUCCESS;
}

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转载自blog.csdn.net/tanmx219/article/details/84792401