Unity物体移动的方法总结

  1. 其一,如果参数3为负数一直反方向远离
 cube.transform.position = Vector3.MoveTowards(cube.transform.position, new Vector3(10, 10, 10), -Time.deltaTime * 8f);
  1. 其二
	//rigidbody2D.MovePosition(Vector2.MoveTowards(transform.position, transform.position + CurrentAspect, Time.deltaTime * 4));
  1. 其三
	rigidbody2D.velocity = currentAspect;
  1. 其四
	transform.Translate()

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转载自blog.csdn.net/qq_37811712/article/details/85722374
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