- 其一,如果参数3为负数一直反方向远离
cube.transform.position = Vector3.MoveTowards(cube.transform.position, new Vector3(10, 10, 10), -Time.deltaTime * 8f);
- 其二
//rigidbody2D.MovePosition(Vector2.MoveTowards(transform.position, transform.position + CurrentAspect, Time.deltaTime * 4));
- 其三
rigidbody2D.velocity = currentAspect;
- 其四
transform.Translate()