C#设计模式-责任链模式

using System;
using System.Collections.Generic;

namespace TestCSharp
{
    class Program
    {
        static void Main(string[] args)
        {
            Executor designer = new Designer();
            Executor developer = new Developer();
            Executor tester = new Tester();
            designer.NextExecutor = developer;
            developer.NextExecutor = tester;

            designer.Execute(new Task()); 

            Console.ReadKey();
        }

        class Task
        {
            // full value is 100. 
            public int Progress { set; get; }
        }

        abstract class Executor
        {
            public Executor NextExecutor { set; get; }
            public abstract void Execute(Task task);
        }

        class Designer : Executor
        {
            public override void Execute(Task task)
            {
                task.Progress += 40;
                if (task.Progress >= 40)
                {
                    Console.WriteLine("designer part done! ");
                    NextExecutor.Execute(task);
                }
            }
        }

        class Developer : Executor
        {
            public override void Execute(Task task)
            {
                task.Progress += 40;
                if (task.Progress >= 80)
                {
                    Console.WriteLine("developer part done! ");
                    NextExecutor.Execute(task);
                }
            }
        }

        class Tester : Executor
        {
            public override void Execute(Task task)
            {
                task.Progress += 20;
                if (task.Progress >= 100)
                {
                    Console.WriteLine("complete the task! ");
                }
            }
        }
    }
}

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转载自blog.csdn.net/qq_37273889/article/details/85062128
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