C#设计模式-建造者模式

using System;
using System.Collections.Generic;

namespace TestCS
{
    class Program
    {
        static void Main(string[] args)
        {
            Director director = new Director();
            Builder builder0 = new MaseratiBuilder();
            Builder builder1 = new BMWBuilder();

            director.Construct(builder0);
            builder0.GetVehicle().Run();

            director.Construct(builder1);
            builder1.GetVehicle().Run();

            Console.ReadKey();
        }

        class Director
        {
            public void Construct(Builder builder)
            {
                builder.BuildEngine();
                builder.BuildUnderpan();
            }
        }

        abstract class Builder
        {
            public abstract void BuildEngine();
            public abstract void BuildUnderpan();
            public abstract Vehicle GetVehicle();
        }

        class MaseratiBuilder : Builder
        {
            Maserati m_Maserati = new Maserati();

            public override void BuildEngine()
            {
                m_Maserati.CreateEngine();
            }

            public override void BuildUnderpan()
            {
                m_Maserati.CreateUnderpan();
            }

            public override Vehicle GetVehicle()
            {
                return m_Maserati;
            }
        }

        class BMWBuilder : Builder
        {
            BMW m_BMW = new BMW();

            public override void BuildEngine()
            {
                m_BMW.CreateEngine();
            }

            public override void BuildUnderpan()
            {
                m_BMW.CreateUnderpan();
            }

            public override Vehicle GetVehicle()
            {
                return m_BMW;
            }
        }

        abstract class Vehicle
        {
            public abstract void CreateEngine();
            public abstract void CreateUnderpan();
            public abstract void Run();
        }

        class Maserati : Vehicle
        {
            public Part m_Engine;
            public Part m_Underpan;

            public override void CreateEngine()
            {
                m_Engine = new MaseratiEngine();
            }

            public override void CreateUnderpan()
            {
                m_Underpan = new MaseratiUnderpan();
            }

            public override void Run()
            {
                Console.WriteLine(string.Format("Run Maserati With Parts: {0}, {1}. ", m_Engine.GetName(), m_Underpan.GetName()));
            }
        }

        class BMW : Vehicle
        {
            public Part m_Engine;
            public Part m_Underpan;

            public override void CreateEngine()
            {
                m_Engine = new BMWEngine();
            }

            public override void CreateUnderpan()
            {
                m_Underpan = new BMWUnderpan();
            }

            public override void Run()
            {
                Console.WriteLine(string.Format("Run BMW With Parts: {0}, {1}. ", m_Engine.GetName(), m_Underpan.GetName()));
            }
        }

        abstract class Part
        {
            public abstract string GetName();
        }

        class MaseratiEngine : Part
        {
            public override string GetName()
            {
                return "Maserati Engine";
            }
        }

        class MaseratiUnderpan : Part
        {
            public override string GetName()
            {
                return "Maserati Underpan";
            }
        }

        class BMWEngine : Part
        {
            public override string GetName()
            {
                return "BMW Engine";
            }
        }

        class BMWUnderpan : Part
        {
            public override string GetName()
            {
                return "BMW Underpan";
            }
        }
    }
}

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转载自blog.csdn.net/qq_37273889/article/details/85015762