建造者模式:
将一个复杂对象的构建与他的表示分离,使得同样的构建过程可以创建不同的表示。
结构图:
代码实现:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 建造者模式
{
abstract class PersonBuilder
{
protected Graphics g;
protected Pen p;
public PersonBuilder(Graphics g, Pen p)
{
this.g = g;
this.p = p;
}
public abstract void BuildBody();
public abstract void BuildHead();
public abstract void BuildArmLeft();
public abstract void BuildArmRight();
public abstract void BuildLegLeft();
public abstract void BuildLegRight();
}
class PersonThinBuilder : PersonBuilder
{
public PersonThinBuilder(Graphics g, Pen p) : base(g, p)
{ }
public override void BuildHead()
{
g.DrawEllilpse(p, 5, 2, 3, 3);
}
public override void BuildBody()
{
g.DrawRectangle(p, 6, 5, 1, 5);
}
public override void BuildArmLeft()
{
g.DrawLine(p, 6, 5, 4, 10);
}
public override void BuildArmRight()
{
g.DrawLine(p, 7, 5, 9, 10);
}
public override void BuildLegLeft()
{
g.DrawRectangle(p, 6, 5, 1, 5);
}
public override void BuildLegRight()
{
g.DrawEllilpse(p, 5, 2, 3, 3);
}
}
class PersonDirector
{
private PersonBuilder pb;
public PersonDirector(PersonBuilder pb)
{
this.pb = pb;
}
public void CreatePerson()
{
pb.BuildArmLeft();
pb.BuildArmRight();
pb.BuildBody();
pb.BuildHead();
pb.BuildLegLeft();
pb.BuildLegRight();
}
}
class Program
{
static void Main(string[] args)
{
Pen p = new Pen(Color.Yellow);
PersonThinBuilder ptb = new PersonThinBuilder(pictureBox1.CreateGraphics(), p);
PersonDirector pdThin = new PersonDirector(ptb);
pdThin.CreatePerson();
}
}
}
总结:
建造者模式用于创建一些复杂的对象,并且这些对象的内部构件的顺序通常是稳定的,但是对象的构件通常面临复杂的变化。