1、建立一个球sphere ,把相机放置在球中,设置球的shader
2、新建一个Render Texture,设置Render Texture的size和视频的大小一样
2、建立一个videoplay,设置videoClip和TargetTexture属性
球的shader
Shader "Custom/InsideVisible" {
Properties{
_MainTex("Base (RGB)", 2D) = "white" {}
}
SubShader{
Tags{ "RenderType" = "Opaque" }
Cull front // ADDED BY BERNIE, TO FLIP THE SURFACES
LOD 100
Pass{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
// ADDED BY BERNIE:
v.texcoord.x = 1 - v.texcoord.x;
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.texcoord);
return col;
}
ENDCG
}
}
}