有动画模型的精细碰撞检测

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/qq_26916435/article/details/83057773
using UnityEngine; 

using System.Collections; 

[RequireComponent(typeof(SkinnedMeshRenderer), typeof(MeshCollider))] 

public class DynamicMeshCollider : MonoBehaviour 

{ 

private SkinnedMeshRenderer skinnedMeshRenderer; 
private Mesh mesh; 
// Use this for initialization 
void Awake() 
{ 
skinnedMeshRenderer = GetComponent<SkinnedMeshRenderer>(); 
mesh = Instantiate(skinnedMeshRenderer.sharedMesh) as Mesh; 

} 
// Update is called once per frame 
void Update() 
{
 skinnedMeshRenderer.BakeMesh(mesh);
GetComponent<MeshCollider>().sharedMesh = mesh;  
} 
}

该物体必须含有SkinnedMeshRenderer

Animator组件需要enable状态,上面也要有对应的动画控制器(Animator Controller)。

注意:每帧烘焙mesh导致的性能损耗。如非必要不建议每帧烘焙
 

猜你喜欢

转载自blog.csdn.net/qq_26916435/article/details/83057773