H5 打飞机游戏

index.html

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>H5 打飞机游戏</title>
<script type="text/javascript" src="./jquery.min.1.7.1.js"></script>
<style>
body{padding:0; margin:0; text-align:center}
.content{border:1px #000 solid; width:480px; margin:0 auto; height:800px; display:block; font-size:72px;}
.info,.blog{border:1px #000 solid; position:fixed; top:5px; right:5px; width:150px; text-align:left}
.blog{ left:10px; background:#000; text-align:center; width:100px}
.blog a{ color: #FFF; text-decoration:none; font-size:15px; }
</style>
</head>
<body>
<div class="content"><canvas id="dotu" width="480" height="800"></canvas></div>
<div class="blog"><a href="/">回到博客首页</a></div>
<div class="info">
	鼠标X:<span id="sbX"></span><br>鼠标Y:<span id="sbY"></span><br>小飞机数:<span id="fjs"></span><br>子弹数:<span id="zds"></span><br>打中:<span id="isdz"></span><br>生成飞机时间:<span id="scfj"></span>

</div>
<script type="text/javascript" src="./dotu_game.js"></script>
</body>
</html>

dotu_game.js

// JavaScript Document
var c = document.getElementById("dotu");
var cxt = c.getContext("2d");
var img = newImg("./assets/bg_01.jpg");
var fps;
cxt.drawImage(img,0,0,480,800);

var flivverLog = 0;
var flivver1 = newImg("./assets/flivver.png");
var flivver2 = newImg("./assets/flivver2.png");
var flivver3 = newImg("./assets/flivver3.png");

// 用于记录游戏的时间,越到后面越快
var time1 = 0;
var time2 = 80;

// 积分
var jifen = 0;

function getSudu(){
	var number = parseInt(Math.random()*10);
	if(number < 5 && number > 0){
		return number;
	}
	return 1;
}
// 飞机的对象
function flivverObj(hp,ewidth,eheight,eimg,esudu){
	// 随机的X
	this.x = parseInt(Math.random()*460+1);
	this.y = 0;
	// 血量
	this.hp = hp;
	// 挨打	
	this.hit = 0;
	// 是否死亡
	this.over = 0;
	
	this.width = ewidth;
	this.height = eheight;
	this.img = eimg;
	this.sudu = esudu;
}

// 获取飞机
function getFlivver(type){
	switch(type){
		case 1:
			return new flivverObj(100,50,30,flivver1,getSudu());
		case 2:
			return new flivverObj(500,70,90,flivver2,getSudu());
		case 3:
			return new flivverObj(1000,110,170,flivver3,getSudu());
	}
}
function cartridge(x,y){
	this.x = x;
	this.y = y;	
}

function gameover(){
	window.clearTimeout(fps);
	//$('#dotu').fadeOut();
	$('.content').css('position','relative');
	$('.content').append('<span style="position:absolute; top:5px; left:2px; font-size:150px; color:#cc0000;  text-align:center" id="sil"></span>');
	$('#sil').html('你').hide().fadeIn(1000,function(){
		$(this).html('你屎').hide().fadeIn(1000,function(){
			$(this).html('<a href="javascript:location.reload();" style="color:#cc0000" title="重新开始">你屎了</a><br>' + jifen  + ' 分').hide().fadeIn();
		});	
	});
}

(function(cxt){
	var dotu = {nums:0};
	// 用于存放小飞机
	var flivver = new Array();
	var flivverImg = newImg("./assets/flivver.png");
	// 自己
	var me = {x:240,y:750};
	var meImg = newImg('assets/me.png');
	// 子弹
	var cartridges = new Array();
	var cartridgeImg = newImg('./assets/cartridge.png');
	
	var boo1 = newImg('./assets/boo1.png');
	var over = newImg('./assets/over.png');
	// 
	dotu.update = function(){
		
		dotu.setTimes();
		// 设置背景
		dotu.setBg();
		// 设置小飞机
		dotu.setFlivver();
		// 画自己
		dotu.setMe();
		// 子弹
		dotu.cartridge();
		
		
		cxt.font = "italic 20px 微软雅黑";
		cxt.strokeText("积分:" + jifen, 10, 30);
		
		$('#fjs').html(flivver.length);
		$('#zds').html(cartridges.length);
		$('#scfj').html("1000/" + time2 + " 毫秒");
	}
	
	dotu.setTimes = function(){
		time1++ ;
		// 100 秒 1个档位
		if(time1 == 1000){
			time1 = 0;
			time2 = (time2 == 20) ? 20 : time2 - 20;
		}
		
	}
	
	
	/**
	 * 设置移动的背景
	 */
	dotu.setBg = function(){
		dotu.nums++;
		if(dotu.nums == 800){
			dotu.nums = 0;	
		}
		// 画布的背景
		cxt.drawImage(img,0,dotu.nums,480,800);
		cxt.drawImage(img,0,dotu.nums - 800,480,800);
	}
	
	dotu.setFlivver = function(){
		// 生成飞机
		if(dotu.nums % time2 == 0){
			flivverLog++;
			if(flivverLog % 6 == 0){
				flivver.push(getFlivver(2));
			}else if(flivverLog % 13 == 0){
				flivver.push(getFlivver(3));
			}else{
				flivver.push(getFlivver(1));
			}
			
		}
		
		for(a in flivver){
			
			
			
			flivver[a].y += flivver[a].sudu;
			// 如果超出屏幕将该小飞机删除
			if(flivver[a].y > 780){
				flivver.splice(a, 1);
			}
			// 将小飞机画到画布上
			
			
			// 小飞机死亡
			if(flivver[a].over > 0){
				flivver[a].over --;
				
				if(flivver[a].over > 20){
					cxt.drawImage(boo1,flivver[a].x + flivver[a].width/2 - 20  ,flivver[a].y + flivver[a].height / 2 -10,41,39);
				}else if(flivver[a].over > 2){
					cxt.drawImage(over,flivver[a].x + flivver[a].width/2 - 20 ,flivver[a].y + flivver[a].height / 2 -10,40,43);
				}else{
					flivver.splice(a, 1);
				}
				
				
				
			}else{
				cxt.drawImage(flivver[a].img,flivver[a].x,flivver[a].y,flivver[a].width,flivver[a].height);
				// 判断自己是否死亡
				if( me.x > (flivver[a].x - flivver[a].width + 20) && (me.x) <(flivver[a].x + flivver[a].width - 20) && (me.y) < (flivver[a].y + flivver[a].height + 20) && (me.y + 72) > (flivver[a].y - 20)){
					gameover();
				}
			
				if(flivver[a].hit > 0){
					cxt.drawImage(boo1,flivver[a].x + flivver[a].width/2 - 20 ,flivver[a].y + flivver[a].height / 2 -10,41,39);
					//cxt.drawImage(boo1,flivver[a].x + 5 ,flivver[a].y,41,39);
					flivver[a].hit--;
				}
			}
			
		}
	}
	
	// 更新自己的距离
	dotu.setMe = function(){
		cxt.drawImage(meImg,me.x,me.y,64,72);
	}
	
	// 更新子弹方法
	dotu.cartridge = function(){
		if(dotu.nums % 10 == 0){
			cartridges.push(new cartridge(me.x + 30,me.y));
		}
		
		for(i in cartridges){
			// 飞到顶部就将OBJ删除掉
			if(cartridges[i].y < 0){
				cartridges.splice(i, 1);
				continue;
			}
			
			
			cartridges[i].y -= 20;
			// 将小飞机画到画布上
			cxt.drawImage(cartridgeImg,cartridges[i].x,cartridges[i].y,7,17);
			
			// 子弹碰到飞机的情况
			for(j in flivver){
				if(flivver[j].over > 0){
					continue;
				}
				if(cartridges[i].x > flivver[j].x && cartridges[i].x < flivver[j].x+ flivver[j].width && cartridges[i].y >  flivver[j].y && cartridges[i].y -flivver[j].height < flivver[j].y){
					
					flivver[j].hit = 10;
					$('#isdz').html('打中了编号' + j);
					
					if(flivver[j].hp > 1){
						flivver[j].hp -= 80;
					}else{
						flivver[j].over = 40;
						jifen += 50000;
					}
					// 子弹消失
					cartridges.splice(i, 1);
					break;
				}
			}
		}
	}
	
	// 绑定鼠标事件
	c.addEventListener('mousemove', function onMouseMove(evt) {
		me.x = evt.layerX - $('#dotu').offset().left - 32;
		me.y = evt.layerY -  36 ;
		$('#sbX').html(me.x);
		$('#sbY').html(me.y);
	});
	
	fps = setInterval(dotu.update, 1000/100); 
}(cxt))


function newImg(src){
	var obj = new Image();
	obj.src = src;
	return obj;
}

//setInterval(h.update, 1000/65); 

效果图:

 

 

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转载自onestopweb.iteye.com/blog/2311631