AssetPostprocessor 资源处理器

ssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets.

AssetPostprocessor让你钩进导入管线,在运行脚本之前或导入资源之后。

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。

This way you can override default values in the import settings or modify the imported data like textures or meshes.

这样你可以在导入的设置中重载默认值或修改导入的数据,如纹理或网格。

Variables变量

  • assetPath

    The path name of the asset being imported.
    被导入的资源的路径名

  • assetImporter

    Reference to the asset importer
    引用资源导入器

Functions函数

  • LogWarning

    Logs an import warning to the console.
    记录一个导入警告到控制台

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  • LogError

    Logs an import error message to the console.
    记录一个导入错误消息到控制台

  • GetPostprocessOrder

    Override the order in which importers are processed.
    重载导入器执行的次序

Messages Sent发送消息

  • OnPreprocessTexture

    Add this function in a subclass to get a notification just before the texture importer is run.
    在子类中重载这个函数以便在纹理导入器运行之前获取通知

  • OnPostprocessTexture

    Add this function in a subclass to get a notification when a texture has completed importing just before the texture is saved to disk.
    在子类中加入这个函数,以便在纹理载入存入磁盘之前获得一个通知。

  • OnPreprocessModel

    Add this function in a subclass to get a notification just before a model (.fbx, .mb file etc.) is being imported.
    在子类中加入这个函数,以便在模型载入之前获得一个通知。

  • OnPostprocessModel

    Add this function in a subclass to get a notification when a model has completed importing
    在子类中加入这个函数,以便在模型载入之后获得一个通知。

  • OnPostprocessGameObjectW...

    Gets called for each GameObject that had at least one userpropery attached to it in the imported file.
    在导入文件中,为每个至少附加了一个用户属性的游戏物体调用。

  • OnAssignMaterialModel

    Feeds a source material
    获取一个源材质

  • OnPostprocessAudio

    Add this function in a subclass to get a notification when an audio clip has completed importing.
    在子类中加入这个函数,以便在一个声音剪辑载入后获得一个通知。

  • OnPreprocessAudio

    Add this function in a subclass to get a notification just before an audio clip is being imported.
    在子类中加入这个函数,以便在一个声音剪辑载入之前获得一个通知。

  • OnPostprocessAllAssets

    This is called after importing of any number of assets is complete (when the Assets progress bar has reached the end).
    在一些资源被导入后调用(当资源进度条到达末端)

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  • 原文地址:http://www.ceeger.com/Script/AssetPostprocessor/AssetPostprocessor.html

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转载自blog.csdn.net/gaojinjingg/article/details/82258256