编译器扩展菜单栏

编译器扩展
1. 关于编译器扩展的脚本应该放在editor文件夹下面
2. 使用这个 using UnityEditor;
3. EditorWindow 继承与该class 目的是自定义一个unity窗体程序
4. 用于编辑菜单栏的 [MenuItem(“Tools/GetWindow”)]

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class LGHTools : EditorWindow
{
    string myString = "Hello World";
    bool groupEnabled;
    bool myBool = true;
    float myFloat = 1.23f;
    public LGHTools()
    {
        //构造函数

        this.titleContent = new GUIContent("Test window");

    }
    [MenuItem("Tools/GetWindow")]
    static void InitWindow()
    {
        //
        //固定格式  显示UI窗口的 
        GetWindow(typeof(LGHTools));
    }
    [MenuItem("Tools/呵呵呵哒")] // 菜单栏扩展的 
    static void TestPrint()
    {
        Debug.LogError("开始进行输出测试");
    }
    void OnGUI()
    {
        GUILayout.Label("Base Settings", EditorStyles.boldLabel);
        myString = EditorGUILayout.TextField("Text Field", myString);

        groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", groupEnabled);
        myBool = EditorGUILayout.Toggle("Toggle", myBool);
        myFloat = EditorGUILayout.Slider("Slider", myFloat, -3, 3);
        EditorGUILayout.EndToggleGroup();
    }
}

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转载自blog.csdn.net/luxifa1/article/details/83058495