用C语言单纯写扫雷不是很难,但是要想第一次输入坐标不被炸死,并且当周围没有雷时自动展开,还是有点难度的:
一共需要九个函数来完成这个代码,分别是:初始化数组,选择难度,打印扫雷棋盘,确定雷的个数,布雷,扫雷,确保第一次不被炸死,没有雷时可以展开。
代码如下:
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
#include "game.h"
int game()
{
int ret = 0;
char arr[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
int i = 0;
int j = 0;
int n = 0;
int s = 0;
int q = 0;
Initialize( arr, ROWS, COLS, '0');
printf("请选择难度:> 1 2 3");
printf("\n");
scanf("%d",&n);
s = select_level(n);
set_mine( arr,ROW, COL,s) ;
Initialize( show, ROWS, COLS, '*');
display( show, ROW, COL);
safe_mine( arr,show,ROW,COL);
display( show, ROW, COL);
while(1)
{
printf("请输入坐标\n");
scanf("%d %d",&i,&j);
Sweep(arr, show, ROW, COL, i, j);
q = count_show(show, ROW, COL);
if(s == q )
{
{
printf("请输入坐标\n");
scanf("%d %d",&i,&j);
Sweep(arr, show, ROW, COL, i, j);
q = count_show(show, ROW, COL);
if(s == q )
{
printf("恭喜你,你赢了\n");
display( show, ROW, COL);
break;
}
if( Sweep(arr, show, ROW, COL, i, j) == 0 )
{
printf("你被炸死了\n");
display( show, ROW, COL);
printf("布雷图\n");
display( arr, ROW, COL);
break;
}
display( show, ROW, COL);
display( show, ROW, COL);
break;
}
if( Sweep(arr, show, ROW, COL, i, j) == 0 )
{
printf("你被炸死了\n");
display( show, ROW, COL);
printf("布雷图\n");
display( arr, ROW, COL);
break;
}
display( show, ROW, COL);
}
return 0;
}
void menu()
{
printf("*******************************************\n");
printf("******** 1、play **********\n");
printf("******** 0、exit **********\n");
printf("*******************************************\n");
}
void test()
{
int i = 0;
{
printf("*******************************************\n");
printf("******** 1、play **********\n");
printf("******** 0、exit **********\n");
printf("*******************************************\n");
}
void test()
{
int i = 0;
do{
menu();
printf ("请选择:");
scanf("%d", &i);
switch(i)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入有误,请重新输入\n");
break;
}
menu();
printf ("请选择:");
scanf("%d", &i);
switch(i)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入有误,请重新输入\n");
break;
}
}while(i);
}
}
int main()
{
srand((unsigned)time(NULL));
test();
return 0;
}
{
srand((unsigned)time(NULL));
test();
return 0;
}
game.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void Initialize(char a[ROWS][COLS], int rows, int cols, char c)
{
int i = 0;
int j = 0;
for(i = 0; i < rows; i++)
{
for(j = 0; j < cols; j++)
{
a[i][j] = c;
}
}
}
int select_level(int n)
{
int count = 0;
switch (n){
case 1:
count = 10;
break;
case 2:
count = 20;
break;
case 3:
count = 30;
break;
default:
printf("你输入的有误,请重新输入!\n\n");
break;
}
return count;
}
void display(char a[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <=col; i++)
{
printf(" %d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d", i);
for (j = 1; j <= col; j++)
{
printf(" %c ", a[i][j]);
}
printf("\n");
}
}
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <=col; i++)
{
printf(" %d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d", i);
for (j = 1; j <= col; j++)
{
printf(" %c ", a[i][j]);
}
printf("\n");
}
}
void set_mine(char a[ROWS][COLS],int row,int col,int n)
{
{
int i = 0;
int j = 0;
int count = n;
int j = 0;
int count = n;
while(count)
{
i = rand()%ROW + 1;
j = rand()%COL + 1;
if(a[i][j] == '0'&&i > 0&&i <= row&&j > 0&&j <= row)
{
a[i][j] = '1';
count--;
}
}
}
int get_num(char a[ROWS][COLS], int row, int col)
{
int count = 0;
if (a[row - 1][col - 1] == '1')
{
count++;
}
if (a[row - 1][col] == '1')
{
count++;
}
if (a[row - 1][col + 1] == '1')
{
count++;
}
if (a[row][col - 1] == '1')
{
count++;
}
if (a[row][col + 1] == '1')
{
count++;
}
if (a[row + 1][col - 1] == '1')
{
count++;
}
if (a[row + 1][col] == '1')
{
count++;
}
if (a[row + 1][col + 1] == '1')
{
count++;
}
return count;
}
{
i = rand()%ROW + 1;
j = rand()%COL + 1;
if(a[i][j] == '0'&&i > 0&&i <= row&&j > 0&&j <= row)
{
a[i][j] = '1';
count--;
}
}
}
int get_num(char a[ROWS][COLS], int row, int col)
{
int count = 0;
if (a[row - 1][col - 1] == '1')
{
count++;
}
if (a[row - 1][col] == '1')
{
count++;
}
if (a[row - 1][col + 1] == '1')
{
count++;
}
if (a[row][col - 1] == '1')
{
count++;
}
if (a[row][col + 1] == '1')
{
count++;
}
if (a[row + 1][col - 1] == '1')
{
count++;
}
if (a[row + 1][col] == '1')
{
count++;
}
if (a[row + 1][col + 1] == '1')
{
count++;
}
return count;
}
int Sweep(char a[ROWS][COLS], char show[ROWS][COLS],int row,int col,int x, int y)
{
{
int ret = 0;
if(x > 0&&x <= row&&y > 0&&y <= row)
{
if(a[x][y]=='1')
{
show[x][y] = 'X';
{
if(a[x][y]=='1')
{
show[x][y] = 'X';
return 0;
}
else
{
ret = get_num(a,x,y);
show[x][y] = ret + '0';
check_round(a,show, x, y);
}
}
return 1;
}
else
{
ret = get_num(a,x,y);
show[x][y] = ret + '0';
check_round(a,show, x, y);
}
}
return 1;
}
void safe_mine(char a[ROWS][COLS],char show[ROWS][COLS],int row, int col)
{
int x = 0;
int y = 0;
char ch = 0;
int count = 0;
int ret = 1;
printf("输入坐标扫雷\n");
while (1)
{
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (a[x][y] == '1')
{
a[x][y] = '0';
ch = get_num(a,x,y);
show[x][y] = ch + '0';
check_round(a,show, x, y);
while (ret)
{
int x = rand() % ROW + 1;
int y = rand() % COL + 1;
if (a[x][y] == '0')
{
a[x][y] = '1';
ret--;
break;
}
}break;
}
if (a[x][y] == '0')
{
ch = get_num(a,x,y);
show[x][y] = ch + '0';
check_round(a,show, x, y);
break;
}
}
else
{
printf("输入错误重新输入\n");
}
}
}
void check_round(char a[ROWS][COLS],char show[ROWS][COLS],int x,int y)
{
int ret;
ret=get_num(a,x,y);
if (ret==0)
{
show[x][y]='0';
if ((x-1)>0&&(y-1)>0&&(show[x-1][y-1]=='*'))
check_round(a,show,x-1,y-1);
if ((x-1)>0&&(y)>0&&(show[x-1][y]=='*'))
check_round(a,show,x-1,y);
if ((x-1)>0&&(y+1)>0&&(show[x-1][y+1]=='*'))
check_round(a,show,x-1,y+1);
if ((x)>0&&(y-1)>0&&(show[x][y-1]=='*'))
check_round(a,show,x,y-1);
if ((x)>0&&(y+1)>0&&(show[x][y+1]=='*'))
check_round(a,show,x,y+1);
if ((x+1)>0&&(y-1)>0&&(show[x+1][y-1]=='*'))
check_round(a,show,x+1,y-1);
if ((x+1)>0&&(y)>0&&(show[x+1][y]=='*'))
check_round(a,show,x+1,y);
if ((x+1)>0&&(y+1)>0&&(show[x+1][y+1]=='*'))
check_round(a,show,x+1,y+1);
}else
show[x][y]=ret+'0';
}
int count_show(char show[ROWS][COLS],int row, int col)
{
int count = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
count++;
}
}
{
int x = 0;
int y = 0;
char ch = 0;
int count = 0;
int ret = 1;
printf("输入坐标扫雷\n");
while (1)
{
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (a[x][y] == '1')
{
a[x][y] = '0';
ch = get_num(a,x,y);
show[x][y] = ch + '0';
check_round(a,show, x, y);
while (ret)
{
int x = rand() % ROW + 1;
int y = rand() % COL + 1;
if (a[x][y] == '0')
{
a[x][y] = '1';
ret--;
break;
}
}break;
}
if (a[x][y] == '0')
{
ch = get_num(a,x,y);
show[x][y] = ch + '0';
check_round(a,show, x, y);
break;
}
}
else
{
printf("输入错误重新输入\n");
}
}
}
void check_round(char a[ROWS][COLS],char show[ROWS][COLS],int x,int y)
{
int ret;
ret=get_num(a,x,y);
if (ret==0)
{
show[x][y]='0';
if ((x-1)>0&&(y-1)>0&&(show[x-1][y-1]=='*'))
check_round(a,show,x-1,y-1);
if ((x-1)>0&&(y)>0&&(show[x-1][y]=='*'))
check_round(a,show,x-1,y);
if ((x-1)>0&&(y+1)>0&&(show[x-1][y+1]=='*'))
check_round(a,show,x-1,y+1);
if ((x)>0&&(y-1)>0&&(show[x][y-1]=='*'))
check_round(a,show,x,y-1);
if ((x)>0&&(y+1)>0&&(show[x][y+1]=='*'))
check_round(a,show,x,y+1);
if ((x+1)>0&&(y-1)>0&&(show[x+1][y-1]=='*'))
check_round(a,show,x+1,y-1);
if ((x+1)>0&&(y)>0&&(show[x+1][y]=='*'))
check_round(a,show,x+1,y);
if ((x+1)>0&&(y+1)>0&&(show[x+1][y+1]=='*'))
check_round(a,show,x+1,y+1);
}else
show[x][y]=ret+'0';
}
int count_show(char show[ROWS][COLS],int row, int col)
{
int count = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
count++;
}
}
}
return count;
}
return count;
}
game.h:
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
void Initialize(char a[ROWS][COLS], int rows, int cols, char b);
void display(char a[ROWS][COLS], int row, int col);
int select_level(int n);
void set_mine(char a[ROWS][COLS],int row,int col,int n);
int get_num(char a[ROWS][COLS], int row, int col);
int Sweep(char a[ROWS][COLS], char show[ROWS][COLS],int row, int col,int x,int y);
void check_round(char mine[ROWS][COLS],char show[ROWS][COLS],int x,int y);
void safe_mine(char a[ROWS][COLS],char show[ROWS][COLS],int row, int col);
int count_show(char show[ROWS][COLS],int row, int col);
#define COLS 11
#define ROW 9
#define COL 9
void Initialize(char a[ROWS][COLS], int rows, int cols, char b);
void display(char a[ROWS][COLS], int row, int col);
int select_level(int n);
void set_mine(char a[ROWS][COLS],int row,int col,int n);
int get_num(char a[ROWS][COLS], int row, int col);
int Sweep(char a[ROWS][COLS], char show[ROWS][COLS],int row, int col,int x,int y);
void check_round(char mine[ROWS][COLS],char show[ROWS][COLS],int x,int y);
void safe_mine(char a[ROWS][COLS],char show[ROWS][COLS],int row, int col);
int count_show(char show[ROWS][COLS],int row, int col);
#endif //__GAME_H__