- 第一次下子不炸死
- 坐标周围没雷,可以实现展开还在研究中
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
enum OPTION
{
EXIT,
START
};
enum NANDU
{
PRIMARY = 10
};
#define COL 9
#define ROW 9
#define COLS COL+2
#define ROWS ROW+2
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void PrintBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
void open_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
#endif//__GAME_H__
test.c
#include"game.h"
void menu()
{
printf("*************************************************\n");
printf("******* 1.play 0.exit ******\n");
printf("*************************************************\n");
}
void game()
{
char mine[ROWS][COLS];//保存随机插入的雷
char show[ROWS][COLS];//为用户显示每次排雷后得到的信息
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show,ROWS,COLS,'*');
SetMine(mine, ROW, COL);//布置雷,给程序员看
PrintBoard(show, ROW, COL);//将用*隐藏过的雷盘展示给用户
//PrintBoard(mine, ROW, COL);//程序员查看的雷盘,可以不打开
FindMine(mine, show, ROW, COL);//排雷,并保证第一次不死
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf_s("%d", &input);
switch (input)
{
case START:
game();
break;
case EXIT:
printf("退出游戏\n");
break;
default:
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
game.c
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);//打印列数
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//打印行数
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);//打印雷盘的情况
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)//雷用‘1’代替,非雷用‘0’代替
{
int count = PRIMARY;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < col * row - PRIMARY)//判断什么时候雷排完
{
printf("请输入排查的坐标:");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)//保证坐标合法
{
if (mine[x][y] == '1')
{
if (win == 0)//第一次踩到雷
{
mine[x][y] = '0';//将该位置雷拔除
char n = GetMineCount(mine,x, y);
show[x][y] = n + '0';
PrintBoard(show, ROW, COL);
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
}
}
}
else
{
int count = 0;
win++;//每进入一次,说明找到了一个非雷坐标
count = GetMineCount(mine, x, y);
show[x][y] = count + '0';//将对应的数字转化为字符存入
PrintBoard(show, ROW, COL);
}
}
else
{
printf("坐标非法\n");
}
}
if (win >= col * row - PRIMARY)
{
printf("恭喜你获得胜利:\n");
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)//统计该坐标周围雷的数量
{
//该坐标周围每个元素的值均减去‘0’得到的数字和,即雷的个数(‘0’-‘0’= 0)(‘1’-‘0’= 1)
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}