Unity3D --//IK简单代码使用示例

 private void OnAnimatorIK(int layerIndex)
    {
        AnimatorStateInfo info = my_ani.GetCurrentAnimatorStateInfo(1);
        if(info.IsName("r_hand"))
        {
            if (Vector3.Angle(transform.forward, Vector3.zero - transform.position) < 90)
            {
                my_ani.SetIKPositionWeight(AvatarIKGoal.RightHand, 1);//设置右手权重为1 表示全覆盖
                my_ani.SetIKPosition(AvatarIKGoal.RightHand, Vector3.zero);//设置右手指向原点
            }
        }
    }

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转载自blog.csdn.net/u011266694/article/details/82899023