Android AudioRecord录音 并websocket实时传输,AudioTrack 播放wav 音频,Speex加密

简介

在一家专注于AI音频公司做了一年,最近正处于预离职状态,正好刚刚给客户写了个关于android音频方面的demo,花了我足足一天赶出来的,感觉挺全面的决定再努力一点写个总结。 公司虽小,是和中科院声学所合作,也和讯飞一样也有自己关于音频的一系列语音识别/语音转写等引擎,麻雀虽小五脏俱全的感觉。 Android 音频这块其实也没那么神秘,神秘的地方有专门的C++/算法工程师等为我们负责,大家都懂得,我只是搬搬砖。

主要涉及3点

  • SpeechToText(音频转文本:STT): AudioRecord 录制音频 并用本地和Socket2中方式上传 。
  • TextToSpeech (文本转语音:TTS) API获取音频流并用AudioTrack 播放。
  • Speex 加密

这里不讲TTS/STT底层原理,怎么实现的呆了这么久我也只是一点点,一点点而已,涉及人耳听声相关函数/声波/傅里叶分析/一系列复杂函数, 这里不敢班门弄斧了 感兴趣请大家自行Google 。,

AudioRecord 介绍

AudioRecord 过程是一个IPC过程,Java层通过JNI调用到native层的AudioRecord,后者通过IAudioRecord接口跨进程调用到 AudioFlinger,AudioFlinger负责启动录音线程,将从录音数据源里采集的音频数据填充到共享内存缓冲区,然后应用程序侧从其里面拷贝数据到自己的缓冲区。

public AudioRecord(int audioSource, //指定声音源 MediaRecorder.AudioSource.MIC;
       int sampleRateInHz,//指定采样率 这里8000 
       int channelConfig,//指定声道数,单声道
       int audioFormat, //指定8/16pcm   这里16bit 模拟信号转化为数字信号时的量化单位
       int bufferSizeInBytes)//缓冲区大小  根据采样率 通道 量化参数决定
复制代码

1. STT 之本地录完之后文件形式上传

第二步再与socket 上传比较 //参数初始化 // 音频输入-麦克风

public final static int AUDIO_INPUT = MediaRecorder.AudioSource.MIC;
public final static int AUDIO_SAMPLE_RATE = 8000; // 44.1KHz,普遍使用的频率
public final static int CHANNEL_CONFIG = AudioFormat.CHANNEL_IN_MONO;
public final static int AUDIO_FORMAT = AudioFormat.ENCODING_PCM_16BIT;
private int bufferSizeInBytes = 0;//缓冲区字节大小
private AudioRecord audioRecord;
private volatile boolean isRecord = false;// volatile 可见性  设置正在录制的状态
复制代码

//创建AudioRecord

    private void creatAudioRecord() {
    // 获得缓冲区字节大小
    bufferSizeInBytes = AudioRecord.getMinBufferSize(AudioFileUtils.AUDIO_SAMPLE_RATE,
            AudioFileUtils.CHANNEL_CONFIG, AudioFileUtils.AUDIO_FORMAT);
    // MONO单声道
    audioRecord = new AudioRecord(AudioFileUtils.AUDIO_INPUT, AudioFileUtils.AUDIO_SAMPLE_RATE,
            AudioFileUtils.CHANNEL_CONFIG, AudioFileUtils.AUDIO_FORMAT, bufferSizeInBytes);
}
//
@Override
public boolean onTouch(View v, MotionEvent event) {

    AudioRecordUtils utils = AudioRecordUtils.getInstance();
    switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            utils.startRecordAndFile();
            break;
        case MotionEvent.ACTION_UP:
            utils.stopRecordAndFile();
            Log.d(TAG, "stopRecordAndFile");
            stt();
            break;
    }
    return false;
}

//开始录音 
    public int startRecordAndFile() {
    Log.d("NLPService", "startRecordAndFile");

    // 判断是否有外部存储设备sdcard
    if (AudioFileUtils.isSdcardExit()) {
        if (isRecord) {
            return ErrorCode.E_STATE_RECODING;
        } else {
            if (audioRecord == null) {
                creatAudioRecord();
            }
            audioRecord.startRecording();
            // 让录制状态为true
            isRecord = true;
            // 开启音频文件写入线程
            new Thread(new AudioRecordThread()).start();
            return ErrorCode.SUCCESS;
        }

    } else {
        return ErrorCode.E_NOSDCARD;
    }

}
//录音线程 
    class AudioRecordThread implements Runnable {
    @Override
    public void run() {

        writeDateTOFile();// 往文件中写入裸数据
        AudioFileUtils.raw2Wav(mAudioRaw, mAudioWav, bufferSizeInBytes);// 给裸数据加上头文件

    }
}
// 往文件中写入裸数据
private void writeDateTOFile() {
    Log.d("NLPService", "writeDateTOFile");
    // new一个byte数组用来存一些字节数据,大小为缓冲区大小
    byte[] audiodata = new byte[bufferSizeInBytes];
    FileOutputStream fos = null;
    int readsize = 0;
    try {
        File file = new File(mAudioRaw);
        if (file.exists()) {
            file.delete();
        }
        fos = new FileOutputStream(file);// 建立一个可存取字节的文件
    } catch (Exception e) {
        e.printStackTrace();
    }
    while (isRecord) {
        readsize = audioRecord.read(audiodata, 0, bufferSizeInBytes);
        if (AudioRecord.ERROR_INVALID_OPERATION != readsize && fos != null) {
            try {
                fos.write(audiodata);
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }
    try {
        if (fos != null)
            fos.close();// 关闭写入流
    } catch (IOException e) {
        e.printStackTrace();
    }
}

//add wav header

    public static void raw2Wav(String inFilename, String outFilename, int bufferSizeInBytes) {
    Log.d("NLPService", "raw2Wav");
    FileInputStream in = null;
    RandomAccessFile out = null;
    byte[] data = new byte[bufferSizeInBytes];
    try {
        in = new FileInputStream(inFilename);
        out = new RandomAccessFile(outFilename, "rw");
        fixWavHeader(out, AUDIO_SAMPLE_RATE, 1, AudioFormat.ENCODING_PCM_16BIT);

        while (in.read(data) != -1) {
            out.write(data);
        }
        in.close();
        out.close();
    } catch (FileNotFoundException e) {
        e.printStackTrace();
    } catch (IOException e) {
        e.printStackTrace();
    }
}

private static void fixWavHeader(RandomAccessFile file, int rate, int channels, int format) {
    try {
        int blockAlign;
        if (format == AudioFormat.ENCODING_PCM_16BIT)
            blockAlign = channels * 2;
        else
            blockAlign = channels;

        int bitsPerSample;
        if (format == AudioFormat.ENCODING_PCM_16BIT)
            bitsPerSample = 16;
        else
            bitsPerSample = 8;

        long dataLen = file.length() - 44;

        // hard coding
        byte[] header = new byte[44];
        header[0] = 'R'; // RIFF/WAVE header
        header[1] = 'I';
        header[2] = 'F';
        header[3] = 'F';
        header[4] = (byte) ((dataLen + 36) & 0xff);
        header[5] = (byte) (((dataLen + 36) >> 8) & 0xff);
        header[6] = (byte) (((dataLen + 36) >> 16) & 0xff);
        header[7] = (byte) (((dataLen + 36) >> 24) & 0xff);
        header[8] = 'W';
        header[9] = 'A';
        header[10] = 'V';
        header[11] = 'E';
        header[12] = 'f'; // 'fmt ' chunk
        header[13] = 'm';
        header[14] = 't';
        header[15] = ' ';
        header[16] = 16; // 4 bytes: size of 'fmt ' chunk
        header[17] = 0;
        header[18] = 0;
        header[19] = 0;
        header[20] = 1; // format = 1
        header[21] = 0;
        header[22] = (byte) channels;
        header[23] = 0;
        header[24] = (byte) (rate & 0xff);
        header[25] = (byte) ((rate >> 8) & 0xff);
        header[26] = (byte) ((rate >> 16) & 0xff);
        header[27] = (byte) ((rate >> 24) & 0xff);
        header[28] = (byte) ((rate * blockAlign) & 0xff);
        header[29] = (byte) (((rate * blockAlign) >> 8) & 0xff);
        header[30] = (byte) (((rate * blockAlign) >> 16) & 0xff);
        header[31] = (byte) (((rate * blockAlign) >> 24) & 0xff);
        header[32] = (byte) (blockAlign); // block align
        header[33] = 0;
        header[34] = (byte) bitsPerSample; // bits per sample
        header[35] = 0;
        header[36] = 'd';
        header[37] = 'a';
        header[38] = 't';
        header[39] = 'a';
        header[40] = (byte) (dataLen & 0xff);
        header[41] = (byte) ((dataLen >> 8) & 0xff);
        header[42] = (byte) ((dataLen >> 16) & 0xff);
        header[43] = (byte) ((dataLen >> 24) & 0xff);

        file.seek(0);
        file.write(header, 0, 44);
    } catch (Exception e) {

    } finally {

    }
}
//文件上传  结果回调

  public void stt() {

    File voiceFile = new File(AudioFileUtils.getWavFilePath());
    if (!voiceFile.exists()) {
        return;
    }
    RequestBody requestBody = RequestBody.create(MediaType.parse("multipart/form-data"), voiceFile);
    MultipartBody.Part file =
            MultipartBody.Part.createFormData("file", voiceFile.getName(), requestBody);


    NetRequest.sAPIClient.stt(RequestBodyUtil.getParams(), file)
            .observeOn(AndroidSchedulers.mainThread())
            .subscribe(new Action1<STT>() {
                @Override
                public void call(STT result) {
                    if (result != null && result.getCount() > 0) {
                        sttTv.setText("结果: " + result.getSegments().get(0).getContent());
                    }

                }
            });
}
//记得关闭AudioRecord 


    private void stopRecordAndFile() {
    if (audioRecord != null) {
        isRecord = false;// 停止文件写入
        audioRecord.stop();
        audioRecord.release();// 释放资源
        audioRecord = null;
    }

}
复制代码

2. STT 之AudioRecord录制websocket 在线传输

WebSocket介绍: 我只记住一点点:它是应用层协议 ,就像http 也是,不过它是一种全双工通信, socket 只是TCP/IP 的封装,不算协议。websocket 第一次需要以http 接口建立长连接,就这么点了。

//MyWebSocketListener Websocket 回调

 class MyWebSocketListener extends WebSocketListener {
    @Override
    public void onOpen(WebSocket webSocket, Response response) {
        output("onOpen: " + "webSocket connect success");
        STTWebSocketActivity.this.webSocket = webSocket;
        startRecordAndFile();  
        //看清楚了开始录音函数在这里,原因由于涉及回调,当分离时候 处理逻辑复杂
        //,而且第二次录音时候由于服务端WebSocket已经关闭 ,录音数据不能正常传输,需要重新建立连接
    }

    @Override
    public void onMessage(WebSocket webSocket, final String text) {
        runOnUiThread(new Runnable() {
            @Override
            public void run() {
                sttTv.setText("Stt result:" + text);
            }
        });

        output("onMessage1: " + text);
    }

    @Override
    public void onMessage(WebSocket webSocket, ByteString bytes) {
        output("onMessage2 byteString: " + bytes);
    }

    @Override
    public void onClosing(WebSocket webSocket, int code, String reason) {
        output("onClosing: " + code + "/" + reason);
    }

    @Override
    public void onClosed(WebSocket webSocket, int code, String reason) {
        output("onClosed: " + code + "/" + reason);
    }

    @Override
    public void onFailure(WebSocket webSocket, Throwable t, Response response) {
        output("onFailure: " + t.getMessage());
    }

    private void output(String s) {
        Log.d("NLPService", s);
    }

}

补充:AudioRecord创建与前面相同
// okhttp 创建websocket 并设置监听
  private void createWebSocket() {
    Request request = new Request.Builder().url(sttApi).build();
    NetRequest.getOkHttpClient().newWebSocket(request, socketListener);
}

class AudioRecordThread implements Runnable {

    @Override
    public void run() {
    //byteBuffer 缓冲区 (内存地址以数组形式排列,一个基本数据类型的数组)
        ByteBuffer audioBuffer = ByteBuffer.allocateDirect(bufferSizeInBytes).order(ByteOrder.LITTLE_ENDIAN);//小端模式
        int readSize = 0;
        Log.d(TAG, "isRecord=" + isRecord);
        while (isRecord) {
            readSize = audioRecord.read(audioBuffer, audioBuffer.capacity());
            if (readSize == AudioRecord.ERROR_INVALID_OPERATION || readSize == AudioRecord.ERROR_BAD_VALUE) {
                Log.d("NLPService", "Could not read audio data.");
                break;
            }
            boolean send = webSocket.send(ByteString.of(audioBuffer));//就这么简单哈哈
            Log.d("NLPService", "send=" + send);
            audioBuffer.clear();//记住清空
        }
        webSocket.send("close");//录制完之后发送约定字段。通知服务端关闭。  
    }
}
复制代码

......然后呢,然后就有数据了 ,就是这么简单

......然后老司机就要说了。。。你这没有加密啊,效率很低啊。在此陈述一点,这里是转写引擎,每次就一句话 ,传输数据量本身不大,后端大神们说没必要加密,然后我就照办了...当然也可以一边加密一边传输

3.TTS 之AudioTrack 播放wav文件

这里就比较简单了,okhttp 调用API 传递text 获取response 然后用之AudioTrack 播放。这里是原始音频流,mediaplayer播放就有点大才小用了(我没试过),不过 mediaplayer播放也是IPC过程,底层最终也是调用AudioTrack 进行播放的。 直接上代码 :

 public boolean request() {
    OkHttpClient client = NetRequest.getOkHttpClient();
    Request request = new Request.Builder().url(NetRequest.BASE_URL + "api/tts?text=今天是星期三").build();

    client.newCall(request).enqueue(new Callback() {
        @Override
        public void onFailure(Call call, IOException e) {
            
        }

        @Override
        public void onResponse(Call call, Response response) throws IOException {
            play(response.body().bytes());
        }
    });

    return true;
}

    public void play( byte[] data) {

    try {
        Log.d(TAG, "audioTrack start ");
        AudioTrack audioTrack = new AudioTrack(mOutput, mSamplingRate,
                AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT,
                data.length, AudioTrack.MODE_STATIC);
        audioTrack.write(data, 0, data.length);
        audioTrack.play();
        while (audioTrack.getPlaybackHeadPosition() < (data.length / 2)) {
            Thread.yield();//播放延迟处理......
        }
        audioTrack.stop();
        audioTrack.release();
    } catch (IllegalArgumentException e) {
        
    } catch (IllegalStateException e) {
    }
}
复制代码

4.speex 加密

speex 是一个开源免费的音频加密库,C++ 写的。demo里面是编译好的so 文件, ,我亲自编译了好久各种坑,最后没成功,只能借用了。-_-||。 下面有个speexDemo整个项目在工程里,音频加密解密都正常,亲测可用。学习这块时候CSDN下来的, 搬过来凑合数。

public static void raw2spx(String inFileName, String outFileName) {

	FileInputStream rawFileInputStream = null;
	FileOutputStream fileOutputStream = null;
	try {
		rawFileInputStream = new FileInputStream(inFileName);
		fileOutputStream = new FileOutputStream(outFileName);
		byte[] rawbyte = new byte[320];
		byte[] encoded = new byte[160];
		//将原数据转换成spx压缩的文件,speex只能编码160字节的数据,需要使用一个循环
		int readedtotal = 0;
		int size = 0;
		int encodedtotal = 0;
		while ((size = rawFileInputStream.read(rawbyte, 0, 320)) != -1) {
			readedtotal = readedtotal + size;
			short[] rawdata = ShortByteUtil.byteArray2ShortArray(rawbyte);
			int encodesize = SpeexUtil.getInstance().encode(rawdata, 0, encoded, rawdata.length);
			fileOutputStream.write(encoded, 0, encodesize);
			encodedtotal = encodedtotal + encodesize;
		}
		fileOutputStream.close();
		rawFileInputStream.close();
	} catch (Exception e) {

	}

}
复制代码

最后附上项目 NTSDemo地址 github.com/weiminsir/N…

Date:2018/10/17 Author:weimin

猜你喜欢

转载自juejin.im/post/5bc9a43fe51d450e623856d6