Android 通过NDK 使用 OpenSLES录音播放 (AudioTrack播放)

在Android中,有时候需要用到录音,我们大多录音是通过AudioRecoder获取,由于我之前云游戏项目中使用的NDK开发的,现在也把录音部分移到ndk去,感觉自己不喜欢去讲太多的道理,就喜欢上代码。。。

1.初始化引擎,以及设置回调

//1. 调用全局方法创建一个引擎对象(OpenSL ES唯一入口)
    SLresult result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //2. 实例化这个对象
    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //3. 从这个对象里面获取引擎接口
    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //4. 设置IO设备(麦克风)
    SLDataLocator_IODevice ioDevice = {
            SL_DATALOCATOR_IODEVICE,         //类型
            SL_IODEVICE_AUDIOINPUT,          //device类型 选择了音频输入类型
            SL_DEFAULTDEVICEID_AUDIOINPUT,   //deviceID
            NULL                             //device实例
    };
    SLDataSource dataSource = {
            &ioDevice,                      //SLDataLocator_IODevice配置输入
            NULL                             //输入格式,采集的并不需要
    };

    //5. 设置输出buffer队列
    SLDataLocator_AndroidSimpleBufferQueue buffer_queue = {
            SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,    //类型 这里只能是这个常量
            2                                           //buffer的数量
    };
    //6. 设置输出数据的格式
    SLDataFormat_PCM pcmFormat = {
            SL_DATAFORMAT_PCM,                             //输出PCM格式的数据
            (SLuint32) channels,                                  //输出的声道数量
            SL_SAMPLINGRATE_44_1,                          //输出的采样频率,这里是44100Hz
            SL_PCMSAMPLEFORMAT_FIXED_16,                   //输出的采样格式,这里是16bit
            SL_PCMSAMPLEFORMAT_FIXED_16,                   //一般来说,跟随上一个参数
            SL_SPEAKER_FRONT_LEFT |
            SL_SPEAKER_FRONT_RIGHT,  //双声道配置,如果单声道可以用 SL_SPEAKER_FRONT_CENTER
            SL_BYTEORDER_LITTLEENDIAN                      //PCM数据的大小端排列
    };
    SLDataSink audioSink = {
            &buffer_queue,                   //SLDataFormat_PCM配置输出
            &pcmFormat                      //输出数据格式
    };

    SLAndroidSimpleBufferQueueItf recorderBufferQueue; //Buffer接口

    //7. 创建录制的对象
    const SLInterfaceID id[1] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE};
    const SLboolean req[1] = {SL_BOOLEAN_TRUE};
    result = (*engineEngine)->CreateAudioRecorder(engineEngine,        //引擎接口
                                                  &recorderObject,   //录制对象地址,用于传出对象
                                                  &dataSource,          //输入配置
                                                  &audioSink,         //输出配置
                                                  1,                  //支持的接口数量
                                                  id,                 //具体的要支持的接口
                                                  req                 //具体的要支持的接口是开放的还是关闭的
    );
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //8. 实例化这个录制对象
    result = (*recorderObject)->Realize(recorderObject, SL_BOOLEAN_FALSE);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //9. 获取录制接口
    (*recorderObject)->GetInterface(recorderObject, SL_IID_RECORD, &recorderRecorder);
    //10. 获取Buffer接口
    (*recorderObject)->GetInterface(recorderObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
                                    &recorderBufferQueue);

    finished = false;

    result = (*recorderBufferQueue)->Enqueue(recorderBufferQueue, recordBuffer->getRecordBuffer(),
                                             recorderSize);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    result = (*recorderBufferQueue)->RegisterCallback(recorderBufferQueue, RecordCallback,
                                                      this);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //11. 开始录音
    (*recorderRecorder)->SetRecordState(recorderRecorder, SL_RECORDSTATE_RECORDING);

2后面就是测试播放 :

 /**
     * 播放线程
     */
    Runnable recordRunnable = new Runnable() {
        @Override
        public void run() {
            try {
                android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);
                byte[] tempBuffer = new byte[bufferSize];
                int readCount = 0;
                audioTrack.play();
                mAudioStream = new DataInputStream(new FileInputStream(mPcmPath));
                while (mAudioStream.available() > 0) {
                    readCount = mAudioStream.read(tempBuffer);
                    if (readCount == AudioTrack.ERROR_INVALID_OPERATION || readCount == AudioTrack.ERROR_BAD_VALUE) {
                        continue;
                    }
                    if (readCount != 0 && readCount != -1) {
                        audioTrack.write(tempBuffer, 0, readCount);
                    }
                    Log.d(TAG, "Play: " + readCount);
                }
                stopPlay();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    };

  最后是连接 github地址  :传输门

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转载自blog.csdn.net/qq_33023933/article/details/111563427