Unity3D_(游戏)控制物体的上、下、左、右移动

  通过键盘上↑、↓、←、→实现对物体的控制

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Gary_Text : MonoBehaviour {

    public Transform WuTi;

    public float speed = 1;

    // Use this for initialization
    void Start () {
        
    }
    
    // Update is called once per frame
    void Update () {
        //
        if(Input.GetKey(KeyCode.UpArrow))
        {
            transform.eulerAngles = new Vector3(0, 0, 0);
            transform.position += transform.forward * speed;
        }
        //
        else if (Input.GetKey(KeyCode.DownArrow))
        {
            transform.eulerAngles = new Vector3(0, 180, 0);
            transform.position += transform.forward * speed;
        }
        //
        else if (Input.GetKey(KeyCode.LeftArrow))
        {
            transform.eulerAngles = new Vector3(0, 270, 0);
            transform.position += transform.forward * speed;
        }
        //
        else if (Input.GetKey(KeyCode.RightArrow))
        {
            transform.eulerAngles = new Vector3(0, 90, 0);
            transform.position += transform.forward * speed;
        }
    }
}
Gary_Text.cs 控制物体移动脚本

实现过程

  GameObject->3D Object->Sphere创建一个Sphere作为被移动物体对象

  在Sphere物体上绑定Gary_Text.cs脚本

  可以在工程界面修改游戏速度speed值,默认是1

   //引用控制移动物体脚本
    public Transform WuTi;

    //设置物体移动的速度,设置为public使在游戏界面可控制
    public float speed = 1;

  在Updata()中跟新物体的坐标

void Update () {
        //
        if(Input.GetKey(KeyCode.UpArrow))
        {
            transform.eulerAngles = new Vector3(0, 0, 0);
            transform.position += transform.forward * speed;
        }
        //
        else if (Input.GetKey(KeyCode.DownArrow))
        {
            transform.eulerAngles = new Vector3(0, 180, 0);
            transform.position += transform.forward * speed;
        }
        //
        else if (Input.GetKey(KeyCode.LeftArrow))
        {
            transform.eulerAngles = new Vector3(0, 270, 0);
            transform.position += transform.forward * speed;
        }
        //
        else if (Input.GetKey(KeyCode.RightArrow))
        {
            transform.eulerAngles = new Vector3(0, 90, 0);
            transform.position += transform.forward * speed;
        }
    }

======分割线Σ(= =!)...=======

  工具栏Edit->Project Settings ->Input可打开输入设备管理器对用户

  Horizeontal -> 监听物体水平移动

  Vertival  ->监听物体竖直移动

  。。。。。。

  还很多,要学习

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转载自www.cnblogs.com/1138720556Gary/p/9652350.html