Android使用glide实现毛玻璃效果

因为需求 需要对图片做毛玻璃效果。


查询了很多,有好多是引用compile 'jp.wasabeef:glide-transformations:2.0.1'      而我不想引用好多包,毕竟已经有glide了。嗨哟啊换好麻烦的。

最后还是用的 BlurTransformation 这个

3.0的glide代码

/**
 * 毛玻璃效果
 * Created by wjs on 2017/11/20.
 */
public class BlurTransformation extends BitmapTransformation {

    private RenderScript rs;
    private int radius;

    public BlurTransformation(Context context, int radius) {
        super(context);
        rs = RenderScript.create(context);
        this.radius = radius;
    }

    @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
    @Override
    protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
        Bitmap blurredBitmap = toTransform.copy(Bitmap.Config.ARGB_8888, true);

        // Allocate memory for Renderscript to work with
        //分配用于渲染脚本的内存
        Allocation input = Allocation.createFromBitmap(
                rs,
                blurredBitmap,
                Allocation.MipmapControl.MIPMAP_FULL,
                Allocation.USAGE_SHARED
        );
        Allocation output = Allocation.createTyped(rs, input.getType());

        // Load up an instance of the specific script that we want to use.
        //加载我们想要使用的特定脚本的实例
        ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setInput(input);

        // Set the blur radius
        //设置模糊半径
        script.setRadius(radius);

        // Start the ScriptIntrinisicBlur
        //启动ScriptIntrinisicBlur
        script.forEach(output);

        // Copy the output to the blurred bitmap
        //将输出复制到模糊的位图
        output.copyTo(blurredBitmap);

        toTransform.recycle();

        return blurredBitmap;
    }

    @Override
    public String getId() {
        return "blur";
    }
}

4.0的glide


/**
 * Created by wjs on 2017/11/20.
 */
public class BlurTransformation extends BitmapTransformation {

    private RenderScript rs;
    private int radius;

    public BlurTransformation(Context context,int radius ) {
        super(context);

        rs = RenderScript.create(context);
        this.radius = radius;
    }

    @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
    @Override
    protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
        Bitmap blurredBitmap = toTransform.copy(Bitmap.Config.ARGB_8888, true);

        // Allocate memory for Renderscript to work with
        //分配用于渲染脚本的内存
        Allocation input = Allocation.createFromBitmap(rs, blurredBitmap, Allocation.MipmapControl.MIPMAP_FULL, Allocation.USAGE_SHARED);
        Allocation output = Allocation.createTyped(rs, input.getType());

        // Load up an instance of the specific script that we want to use.
        //加载我们想要使用的特定脚本的实例。
        ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setInput(input);

        // Set the blur radius
        //设置模糊半径
        script.setRadius(radius);

        // Start the ScriptIntrinisicBlur
        //启动ScriptIntrinisicBlur,
        script.forEach(output);

        // Copy the output to the blurred bitmap
        //将输出复制到模糊的位图
        output.copyTo(blurredBitmap);

        return blurredBitmap;
    }

    @Override
    public void updateDiskCacheKey(MessageDigest messageDigest) {
        messageDigest.update("blur transformation".getBytes());
    }
}

使用

Glide
        .with(MainActivity.this)
        .load(http://image.chaokeli.cn/chocolate/android_20171102104519_0_169.jpg)
        .transform(new BlurTransformation(MainActivity.this,20))
        .into(iv2);

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转载自blog.csdn.net/qq_35698774/article/details/78584961