using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class CoroutineTest : MonoBehaviour {
// Use this for initialization
void Start () {
StartCoroutine(ScreenShotPNG());
}
IEnumerator ScreenShotPNG()
{
yield return new WaitForEndOfFrame();
int width = Screen.width;
int height = Screen.height;
Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);
tex.ReadPixels(new Rect(0, 0, width, height),0,0);
tex.Apply();
byte[] bytex = tex.EncodeToPNG();
Destroy(tex);
File.WriteAllBytes(Application.dataPath + "/../SavedScreen.png", bytex);
}
}
这里使用了一个协程函数,目的是使整个画面渲染完成,进入下一帧渲染后,在来完成截图操作。