iOS核心动画CoreAnimation系统进阶(子图层:富文本+渐变+3D)

CATextLayer富文本图层

#import <CoreText/CoreText.h>
//富文本图层
-(void)textLayer{

    CATextLayer * textLayer =[CATextLayer layer];
    textLayer.frame = CGRectMake(100, 400, 200, 50);
    textLayer.backgroundColor =[UIColor greenColor].CGColor;
    //    textLayer.string = @"HelloWorld";
    textLayer.alignmentMode = kCAAlignmentCenter;
    textLayer.fontSize = [UIFont systemFontOfSize:20].pointSize;
    textLayer.foregroundColor =[UIColor blackColor].CGColor;
    [self.view.layer addSublayer:textLayer];

    //富文本
    NSMutableAttributedString *str =[[NSMutableAttributedString alloc]initWithString:@"hello world"];
    NSDictionary *attribs = @{(id)kCTForegroundColorAttributeName:(id)[UIColor redColor]};
    [str setAttributes:attribs range:NSMakeRange(0, 5)];
    textLayer.string = str;
}

这里写图片描述

CAGradientLayer渐变

//渐变图层
-(void)gradientLayer{

    CAGradientLayer * gradientLayer =[CAGradientLayer layer];
    gradientLayer.frame = CGRectMake(100, 100, 100, 100);
    gradientLayer.colors= @[(id)[UIColor redColor].CGColor,(id)[UIColor yellowColor].CGColor,(id)[UIColor orangeColor].CGColor];
    //设置对角渐变
    gradientLayer.startPoint = CGPointMake(0, 0);
    gradientLayer.endPoint = CGPointMake(1, 1);
    [self.view.layer addSublayer:gradientLayer];
}

这里写图片描述

CATransform3D 3D图层

//3D图层
//CGTransform 2D图层 + z轴
/*
 1.立方体有6个面(layer)
 2.layer做一个3D转换(平移+旋转)
 3.通过CATransform3D做变换
 4.把layer添加在CATransformLayer
 5.把CATransformLayer添加到self.view.layer
 */
-(void)tranFrom3D{
    CATransformLayer * cubeLayer =[CATransformLayer layer];

    //1
    //tx ty tz
    CATransform3D ct = CATransform3DMakeTranslation(0, 0, 50);
    [cubeLayer addSublayer:[self faceWithTransfrom:ct]];
    //2
    ct = CATransform3DMakeTranslation(50, 0, 0);//平移
    ct = CATransform3DRotate(ct, M_PI_2, 0, 1, 0);
//    ct = CATransform3DMakeRotation(M_PI_4, 0, 1, 0);//旋转  角度 以及绕Y轴旋转 M_PI_2 90度看不到效果
    [cubeLayer addSublayer:[self faceWithTransfrom:ct]];
    //3
    ct = CATransform3DMakeTranslation(0,-50, 0);//平移
    ct = CATransform3DRotate(ct, M_PI_2, 1, 0, 0);//X轴旋转
    [cubeLayer addSublayer:[self faceWithTransfrom:ct]];
    //4
    ct = CATransform3DMakeTranslation(0,50, 0);//平移
    ct = CATransform3DRotate(ct, M_PI_2, 1, 0, 0);//X轴旋转
    [cubeLayer addSublayer:[self faceWithTransfrom:ct]];
    //5
    ct = CATransform3DMakeTranslation(-50,0, 0);//平移
    ct = CATransform3DRotate(ct, M_PI_2, 0, 1, 0);//X轴旋转
    [cubeLayer addSublayer:[self faceWithTransfrom:ct]];
    //6
    ct = CATransform3DMakeTranslation(0,0, -50);//平移
    ct = CATransform3DRotate(ct, M_PI, 0, 1, 0);//X轴旋转
    [cubeLayer addSublayer:[self faceWithTransfrom:ct]];

    cubeLayer.position = CGPointMake(CGRectGetWidth(self.view.bounds)/2, CGRectGetHeight(self.view.bounds)/2);

    //旋转
    cubeLayer.transform = CATransform3DMakeRotation(M_PI_4, 1, 1, 0);
    [self.view.layer addSublayer:cubeLayer];
}
//layer转3D
-(CALayer *)faceWithTransfrom:(CATransform3D)transform{
    CALayer * face =[CALayer layer];
    //设置位置和颜色
    face.bounds = CGRectMake(0, 0, 100, 100);
    CGFloat red = arc4random()/(CGFloat)INT_MAX;
    CGFloat green = arc4random()/(CGFloat)INT_MAX;
    CGFloat blue = arc4random()/(CGFloat)INT_MAX;
    UIColor * color =[UIColor colorWithRed:red green:green blue:blue alpha:1];
    face.backgroundColor = color.CGColor;
    face.transform = transform;
    return face;
}

这里写图片描述

gitHub代码参考

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转载自blog.csdn.net/wtdask/article/details/81567200