面向对象游戏开发。含背景,球的初始化,边界检测,碰撞检测(自己写的,未用提供的函数)
import pygame
import sys
from pygame.locals import *
from random import *
import math
class Ball(pygame.sprite.Sprite):
def __init__(self,image,position,speed,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = position
self.speed = speed
self.width,self.height = bg_size[0],bg_size[1]
def move(self):
self.rect = self.rect.move(self.speed)
#边界检测 穿越式
if self.rect.right < 0:
self.rect.left = self.width
elif self.rect.left > self.width:
self.rect.right = 0
elif self.rect.bottom < 0:
self.rect.top = self.height
elif self.rect.top > self.height:
self.rect.bottom = 0
#碰撞检测函数
def collide_check(item,target):#item是一个球,target是其他球的列表
col_balls = []#存放碰撞的球
for each in target:
distance = math.sqrt(\
math.pow((item.rect.center[0]-each.rect.center[0]),2) +\
math.pow((item.rect.center[1]-each.rect.center[1]),2)
) #开根号[(x1-x2)^2+(y1-y2)^2]
if distance <= (item.rect.width+each.rect.width)/2:
col_balls.append(each)
return col_balls #返回和item碰撞的球
def main():
pygame.init()
ball_image = "gray_ball.png"
bg_image = "background.png"
running = True
bg_size = width,height = 638,508
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("玩个球")
background = pygame.image.load(bg_image).convert_alpha()
balls = []
BALL_NUM = 5
for i in range(BALL_NUM):
position = randint(0,width-66),randint(0,height-66)
speed = [randint(-10,10),randint(-10,10)]
ball = Ball(ball_image,position,speed,bg_size)
#防止出现两个球来回抖啊抖
while collide_check(ball,balls):
ball.rect.left,ball.rect.top = randint(0,width-66),randint(0,height-66)
balls.append(ball)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(background,(0,0))
for each in balls:
each.move()
screen.blit(each.image, each.rect)
for i in range(BALL_NUM):
#把i先取出来,因为他肯定和自己碰撞
item = balls.pop(i)
if collide_check(item,balls):
item.speed[0]=-item.speed[0]
item.speed[1]=-item.speed[1]
#i取出来得再放进去
balls.insert(i,item)
pygame.display.flip()
clock.tick(30)
if __name__ == "__main__":
main()