Sprite精灵类的创建与设置

Size visibleSize = Director::getInstance()->getVisibleSize();
     
    //创建精灵的六种方法
    //方法一
    auto sprite1 = Sprite::create("Flag_1.png");
    sprite1->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.7));
    this->addChild(sprite1);
     
    //方法二
    auto sprite2 = Sprite::create("Flag_1.png", Rect(0, 0, 48, 36));
    sprite2->setPosition(Vec2(visibleSize.width*0.4, visibleSize.height*0.7));
    this->addChild(sprite2);
     
    //创建2D纹理
    auto texture1 = Director::getInstance()->getTextureCache()->addImage("Flag_1.png");
    //auto texture1 = TextureCache::sharedTextureCache()->addImage("Flag_1.png");  //cocos2d-x 3.0已移除该方法
     
    //方法三
    auto sprite3 = Sprite::createWithTexture(texture1);
    sprite3->setPosition(Vec2(visibleSize.width*0.6, visibleSize.height*0.7));
    this->addChild(sprite3);
     
    //方法四
    auto sprite4 = Sprite::createWithTexture(texture1, Rect(0, 0, 48, 36));
    sprite4->setPosition(Vec2(visibleSize.width*0.8, visibleSize.height*0.7));
    this->addChild(sprite4);
     
    //创建精灵帧
    auto frame = SpriteFrame::create("Flag_1.png", Rect(0, 0, 48, 36));
     
    //方法五
    auto sprite5 = Sprite::createWithSpriteFrame(frame);
    sprite5->setPosition(Vec2(visibleSize.width*0.3, visibleSize.height*0.3));
    this->addChild(sprite5);
     
//    //方法六
//    SpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("img.plist");
//    
//    auto sprite6 = Sprite::createWithSpriteFrameName("HelloWorld.png");
//    sprite6->setPosition(Vec2(visibleSize.width*0.7, visibleSize.height*0.3));
//    this->addChild(sprite6);

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转载自blog.csdn.net/ainiding222/article/details/45335461