unity 窗口菜单和右键菜单的添加

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class MenuTest
{
 //%f代表ctrl+f快捷键 &代表alt  #代表shift
    [MenuItem("MenuTest/TestMenu11 %f")]
    static void TestMenu11()
    {
        Debug.Log("点击了TestMenu11");
    }
    [MenuItem("MenuTest/TestMenu11/TestMenu14")]
    static void TestMenu14()
    {
        Debug.Log("点击了TestMenu12");
    }
    [MenuItem("MenuTest/TestMenu11/TestMenu12/TestMenu13")]
    static void TestMenu13()
    {
        Debug.Log("点击了TestMenu03");
    }


    [MenuItem("Assets/TestMenu01/TestMenu04")]
    static void TestMenu04()
    {
        Debug.Log("点击了TestMenu04");
    }
}

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转载自blog.csdn.net/chh19941125/article/details/73788191