【OpenGL】正交投影和透视投影矩阵(一)—— openGL投影函数对应矩阵

正交投影

void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);


void gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);


透视投影

void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);


void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);





猜你喜欢

转载自blog.csdn.net/u012633319/article/details/80102074