UGUI中字体颜色渐变

脚本如下:

using System.Collections.Generic;  
using UnityEngine;  
using UnityEngine.UI;  
[AddComponentMenu("UI/Effect/Gradient")]  
public class Gradient : BaseMeshEffect  
{  
    [SerializeField]  
    private Color32 leftColor = Color.black;  
    [SerializeField]  
    private Color32 rightColor = Color.black;  
      
  
    public override void ModifyMesh(VertexHelper vh)  
    {  
        if (!IsActive())  
        {  
            return;  
        }  
  
        var vertextList = new List<UIVertex>();  
        vh.GetUIVertexStream(vertextList);  
        int count = vertextList.Count;  
  
        ApplyGradient(vertextList,0,count);  
        vh.Clear();  
        vh.AddUIVertexTriangleStream(vertextList);  
          
    }  
  
    private void ApplyGradient(List<UIVertex> vertexList, int start, int end)  
    {  
        float leftX = 0;  
        float RightX = 0;  
        print(end);  
  
        for (int i = 0; i < end; i++)  
        {  
            float x = vertexList[i].position.x;  
  
            if (x > RightX)  
            {  
                RightX = x;  
            }  
            else if (x < leftX)  
            {  
                leftX = x;  
            }  
        }  
  
        float uiElementWeight = RightX - leftX;  
  
        for (int i = 0; i < end; i++)  
        {  
            UIVertex uiVertex = vertexList[i];  
            uiVertex.color = Color32.Lerp(leftColor,rightColor,(uiVertex.position.x-leftX)/uiElementWeight);  
            vertexList[i] = uiVertex;  
        }  
    }  
}  


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转载自blog.csdn.net/lei_7103/article/details/77885237
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