unity UGUI文本和背景自适应缩放&鼠标移入文字自动循环滚动

背景和文本自适应长度:

 鼠标移入文字自动循环滚动:

1、创建一个image为父物体,在image上加一个mask作为遮罩

2、在image下创建一个text,在text上添加一个ContentSizeFitter组件,设置为水平适应,设置text锚点point x=0

 最后在text上增加一个循环滑动脚本:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ScrollText : MonoBehaviour
{
    private Text _text;//当前文本
    private bool _needScroll;//是否需要滚动
    private RectTransform _rect;
    [SerializeField]private RectTransform _mask;//文本父物体(文本遮罩)

    private void Start() {
        SetText("这是一条测试文本循环滚动的文本");
    }

    /// <summary>
    /// 设置文本
    /// </summary>
    /// <param name="text"></param>
    public void SetText(string text)
    {
        _needScroll = false;
        if(_rect == null)
        {
            _rect = GetComponent<RectTransform>();
        } 
        if(_text == null)
        {
            _text = GetComponent<Text>();
        }
        _text.text = text;
        transform.localPosition  = new Vector3(-_mask.sizeDelta.x / 2, 0, 0);
        StartCoroutine("updateSize");
    }

    IEnumerator updateSize()
    {
        yield return new WaitForEndOfFrame();
        if(_rect.sizeDelta.x <= _mask.sizeDelta.x)
        {
            //文本比遮罩小,不需要滚动
            _needScroll = false;
        }
        else
        {
            _needScroll = true;
        }
    }

    private void FixedUpdate() 
    {
        if(_needScroll)
        {
            if(_rect.localPosition.x > 0 - (_rect.sizeDelta.x + _mask.sizeDelta.x / 2) )
            {
                _rect.localPosition = new Vector3(_rect.localPosition.x - 1, 0, 0);
            }
            else
            {
                transform.localPosition  = new Vector3(_mask.sizeDelta.x / 2, 0, 0);
            }
        }
    }
}

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转载自blog.csdn.net/ThreePointsHeat/article/details/128240914