UGUI学习笔记

使用inputField不能通过获取子对象里的text进行修改,应该获取inputFiled组件中的text。

使用PlayerPrefs持久化数据。

  void Start()
    {
        login = GameObject.Find("UILogin/login").GetComponent<Button>();
        login.onClick.AddListener(Login);
        name = GameObject.Find("UILogin/InputName").GetComponent<InputField>();
        pass = GameObject.Find("UILogin/InputPass").GetComponent<InputField>();
        name.text = PlayerPrefs.GetString("Account");
        pass.text = PlayerPrefs.GetString("Pass");
        loginState = GameObject.Find("UILogin/LoginState").GetComponent<Text>();
    }

 void Login()
    {
        PlayerPrefs.SetString("Account", name.text);
        PlayerPrefs.SetString("Pass", pass.text);
        
        NetworkClient.OnTcpConnected.AddListener(OnConnected);
         NetworkClient.ConnectTcp(KLaunch.TestServerIP, KLaunch.TestServerPort);
    }
直接在text框中修改颜色  <color=#00ef00>用户名</color>

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转载自blog.csdn.net/qq_22012149/article/details/62228463