unity血条

项目需求,做了一个通用的血条,在这里记录一下

using UnityEngine;
using UnityEngine.UI;
namespace GCD.Ui
{
   
    
    
    //加减血有缓动效果血条。
    //如果没有加uiHpEff,就是普通血条
    [AddComponentMenu("UI/XBlood")]
    public class UiCommonBloodPanel : MonoBehaviour
    {
   
    
    
        [Space(10),Header("普通血条")]
        public Image uiHpBar = null;

        [SerializeField, Header("血条加血image")]
        private Image  uiAddImage = null;
        [SerializeField, Header("血条减血image")]
        private Image  uiCutImage = null;

        [SerializeField, Header("血条缓动效果")]
        private Image uiHpEff = <

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转载自blog.csdn.net/weixin_44192860/article/details/122641636