unity鼠标拖拽平面物体

unity鼠标拖拽平面物体

  • 将这个脚本直接拖拽到需要进行拖拽的平面物体上即可,代码如下
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class UIDragByMocha : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
    
    

    [Header("是否精准拖拽")]
    public bool m_isPrecision;

    //存储图片中心点与鼠标点击点的偏移量
    private Vector3 m_offset;

    //存储当前拖拽图片的RectTransform组件
    private RectTransform m_rt;

    void Start()
    {
    
    
        //初始化
        m_rt = gameObject.GetComponent<RectTransform>();
    }

    //开始拖拽触发
    public void OnBeginDrag(PointerEventData eventData)
    {
    
    
        //如果精准拖拽则进行计算偏移量操作
        if (m_isPrecision)
        {
    
    
            //存储点击时的鼠标坐标
            Vector3 tWorldPos;
            //UI屏幕坐标转换为世界坐标
            RectTransformUtility.ScreenPointToWorldPointInRectangle(m_rt, eventData.position, eventData.pressEventCamera, out tWorldPos);
            //计算偏移量
            m_offset = transform.position - tWorldPos;
        }
        //否则 默认偏移量为0
        else
        {
    
    
            m_offset = Vector3.zero;
        }
        SetDraggedPosition(eventData);
    }

    //拖拽过程中触发
    public void OnDrag(PointerEventData eventData)
    {
    
    
        SetDraggedPosition(eventData);
    }

    //结束拖拽触发
    public void OnEndDrag(PointerEventData eventData)
    {
    
    
        SetDraggedPosition(eventData);
    }

    /// <summary>
    /// 设置图片位置方法
    /// </summary>
    /// <param name="eventData"></param>
    private void SetDraggedPosition(PointerEventData eventData)
    {
    
    
        //存储当前鼠标所在位置
        Vector3 globalMousePos;
        //UI屏幕坐标转换为世界坐标
        if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_rt, eventData.position, eventData.pressEventCamera, out globalMousePos))
        {
    
    
            //设置位置及偏移量
            m_rt.position = globalMousePos + m_offset;
        }
    }

}

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转载自blog.csdn.net/Chj1319261607/article/details/132042890
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