Unity实现鼠标移动旋转物体

using UnityEngine;
using System.Collections;

public class www : MonoBehaviour {

    // Use this for initialization
    void Start () {
        StartCoroutine(OnMouseDown());
    }

    public Vector3 mousePos;

    IEnumerator OnMouseDown()
    {

        mousePos = Input.mousePosition;//获取当前坐标

        while (Input.GetMouseButton(0))
        {
            Vector3 offset = mousePos - Input.mousePosition;//偏移量

            transform.Rotate(Vector3.up * offset.x, Space.World);//左右旋转
            transform.Rotate(Vector3.right * -offset.y, Space.World);//上下旋转

            mousePos = Input.mousePosition;
            yield return null;
        }
    }

}
 

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转载自blog.csdn.net/h_ppap/article/details/121774957