using UnityEngine;
using System.Collections;
public class www : MonoBehaviour {
// Use this for initialization
void Start () {
StartCoroutine(OnMouseDown());
}
public Vector3 mousePos;
IEnumerator OnMouseDown()
{
mousePos = Input.mousePosition;//获取当前坐标
while (Input.GetMouseButton(0))
{
Vector3 offset = mousePos - Input.mousePosition;//偏移量
transform.Rotate(Vector3.up * offset.x, Space.World);//左右旋转
transform.Rotate(Vector3.right * -offset.y, Space.World);//上下旋转
mousePos = Input.mousePosition;
yield return null;
}
}
}