Unity3d 检测物体是否在摄像机照射范围内

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 将脚本挂在摄像机观察的物体上  物体必须带有Render
/// </summary>
public class PlayerView : MonoBehaviour {
 
    public bool IsInView(Vector3 worldPos)
    {
        Transform camTransform = Camera.main.transform;
        Vector2 viewPos = Camera.main.WorldToViewportPoint(worldPos);
        Vector3 dir = (worldPos - camTransform.position).normalized;
        float dot = Vector3.Dot(camTransform.forward, dir);     //判断物体是否在相机前面
 
        if (dot > 0 && viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1)
            return true;
        else
            return false;
    }
 
    void Update()
    {
        if (IsInView(transform.position))   
        {
            Debug.Log("目前本物体在摄像机范围内");
        }
        else
        {
            Debug.Log("目前本物体不在摄像机范围内");  
        }
    }
}

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转载自blog.csdn.net/LuffyZ/article/details/120826833