【Unity3D自学记录】导出切片精灵

假设有一张png/tga图集,导入到Unity,放置目录" Assets/Resources/UI "(UI文件夹可替换成其他的,重要的是要在"Assets/Resources/"路径下) ,默认为如下设置:

为了可以使用Unity自带的精灵切割,要将纹理类型改成" Sprite"," Sprite Mode"改成" Multiple"," Format"改成" Truecolor",点击" Apply"按钮进行应用。

接着,点击" Sprite Editor"打开精灵编辑器,点击左上角的" Slice"按钮,弹出切片设置,再次点击里面的 "Slice"按钮,就会自动对图片进行切割,如下图所示:

在对切割不完整的地方进行修正后,点击右上角的" Apply"按钮,进行保存。可以看到Project视图下这个图集,已经被分割出许多小图了,如下图所示:

接下来,因为要对图片进行读写操作,要更改图片的属性才能进行,否则会提示如下:
  • UnityException: Texture 'testUI' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
将图片纹理类型更改为" Advanced",将" Read/Write Enabled"属性进行打勾,如下图所示:

创建一个脚本文件,代码如下:
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using UnityEngine;
using UnityEditor;

public  class TestSaveSprite
{
    [MenuItem( "Tools/导出精灵")]
     static  void SaveSprite()
    {
         string resourcesPath =  "Assets/Resources/";
         foreach (Object obj  in Selection.objects)
        {
             string selectionPath = AssetDatabase.GetAssetPath(obj);

             // 必须最上级是"Assets/Resources/"
             if (selectionPath.StartsWith(resourcesPath))
            {
                 string selectionExt = System.IO.Path.GetExtension(selectionPath);
                 if (selectionExt.Length ==  0)
                {
                     continue;
                }

                 // 从路径"Assets/Resources/UI/testUI.png"得到路径"UI/testUI"
                 string loadPath = selectionPath.Remove(selectionPath.Length - selectionExt.Length);
                loadPath = loadPath.Substring(resourcesPath.Length);

                 // 加载此文件下的所有资源
                Sprite[] sprites = Resources.LoadAll<Sprite>(loadPath);
                 if (sprites.Length >  0)
                {
                     // 创建导出文件夹
                     string outPath = Application.dataPath +  "/outSprite/" + loadPath;
                    System.IO.Directory.CreateDirectory(outPath);

                     foreach (Sprite sprite  in sprites)
                    {
                         // 创建单独的纹理
                        Texture2D tex =  new Texture2D(( int)sprite.rect.width, ( int)sprite.rect.height, sprite.texture.format,  false);
                        tex.SetPixels(sprite.texture.GetPixels(( int)sprite.rect.xMin, ( int)sprite.rect.yMin,
                            ( int)sprite.rect.width, ( int)sprite.rect.height));
                        tex.Apply();

                         // 写入成PNG文件
                        System.IO.File.WriteAllBytes(outPath +  "/" + sprite.name +  ".png", tex.EncodeToPNG());
                    }
                    Debug.Log( "SaveSprite to " + outPath);
                }
            }
        }
        Debug.Log( "SaveSprite Finished");
    }
}
在Unity编辑器将会看到Tools菜单下多了"导出精灵"项,选中图集,然后点击"导出精灵"菜单项,即可导出子图成功。如下图所示:

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转载自blog.csdn.net/hackdjh/article/details/39927585