【ShaderToy中图形效果转译到UnityShaderlab案例分享_Cave】

完整代码

Shader"ShaderToy/Cave"
{
   
    
    
    Properties
    {
   
    
    
    }
    SubShader
    {
   
    
    
        Pass
        {
   
    
    
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #include "UnityCG.cginc"

            struct appdata
            {
   
    
    

猜你喜欢

转载自blog.csdn.net/xukaibo111/article/details/130528071