Cocos2dx 基本数据结构

cocos2dx封装了一些常用的数据结构,我们分为两个部分介绍。一部分是对基本数据类型,int、float、double、bool的装箱。一部分是比较复杂的复合数据结构__String、__Array、__Dictionary、Size、Rect、Point、这些数据结构大多数是用C++方式重写了OC语言中Foundation框架的接口。所以有OC底子的可以调过,大概浏览即可。

第一部分:
      int对应的装箱是Integer,在cocos2dx中创建这种整数对象是用create方法,auto pInt = Integer::create(30);
      int       ---------auto pInt      = __Integer::create(2);
      double ---------auto pDouble =  __Double::create(1.0);
      float    ---------auto pFloat    =  __Float::create(2.0);
第二部分:
      复合数据结构
      __String
      auto pStr = String::create("cocos2dx");
      auto pStr2 = String::createWithFormat("I love %s", pStr->getCString());

  bool isEqualEach = pStr->isEqual(pStr2);
  log("%s",isEqualEach == true?"Equal":"not Equal");
     #结果是notEqual
      __Array
     Array对象是对C++中数组的封装。Array中的元素是Ref、可以存不同的数据类型。
     创建一个空数组,Array::create()
     增:add系列、addObject 删:removeXXX系列,代表removeObjectAtIndext() 改:replaceObjectAtIndex()  查:get系列、getIndexOfObject()
    
      __Dictionary
     创建字典对象,auto pDict = Dictionary::create()
     添加键值对,pDict->setObject(obj, "key");
     删除键对应的值, pDict->removeObjectForKey("someKey");
     查                 ,pDict->ObjectForKey("someKey");
     auto pDict = Dictionary::create();
     auto pV1 = String::create("V1");
     auto pV2 = String::create("V2");
     pDict->setObject(pV1, "key1");
     pDict->setObject(pV2, "key2");
     String *pStr1 = (String*)pDict->ObjectForKey("key1");
     String *pStr2 = (String*)pDict->ObjectForKey("key2");
     log("str1 = %s,str2 = %s", pStr1->getCString(), pStr2->getCString());
    #使用ObjectForKey获得的是Object对象,要强制类型转换为你确定的那个类型。
     Size、Rect、Point
    Size于Rect的区别是Size只有长宽的属性,而Rect还有个起始点属性,他们都是表示一块矩形区域。
    其中Rect最常使用的是用来判断某个点在不再这个矩形区域内。其实他们都是对象,不像OC中是结构体。
      1        // 生成两个点
 2     Point point1 = Point(10,10);
 3     Point point2 = Point(60,60);
 4     Point point3;
 5      // 点1与x轴的夹角
 6     log("\n点1(%f,%f)与x轴的夹角为:%f",point1.x,point1.y,point1.getAngle());
 7      // 两个点的夹角
 8     log("\n点1(%f,%f)与点2(%f,%f)的夹角为:%f",point1.x,point1.y,point2.x,point2.y,point1.getAngle(point2));
 9      // 两个点的距离
10     log("\n点1(%f,%f)与点2(%f,%f)的距离为:%f",
11     point1.x,point1.y,point2.x,point2.y,point1.getDistance(point2));
12      // 两个点相加
13     point3 = point1 + point2;
14     log("\n(%f,%f)+(%f,%f)=(%f,%f)",point1.x,point1.y,point2.x,point2.y,point3.x,point3.y);
15      // 两个点相减
16      point3 = point1-point2;
17     log("\n(%f,%f)-(%f,%f)=(%f,%f)",point1.x,point1.y,point2.x,point2.y,point3.x,point3.y);
18      // 除法
19     point3 = point1/2;
20     log("\n(%f,%f)/2=(%f,%f)",point1.x,point1.y,point3.x,point3.y);
21      // 乘法
22     point3 = point1*2;
23     log("\n(%f,%f)+(%f,%f)=(%f,%f)",point1.x,point1.y,point2.x,point2.y,point3.x,point3.y);
24 
25      // 使用SizeMake创建两个Size
26     Size size1 = Size(10, 20);
27     Size size2 = Size(50, 60);
28     Size size3;
29      // 两个Size相加
30     size3 = size1 + size2;
31     log("size(%f,%f)+size(%f,%f)=size(%f,%f)",size1.width,size1.height,size2.width,size2.height,size3.width,size3.height);
32      // 两个Size相减
33     size3 = size1 - size2;
34     log("size(%f,%f)-size(%f,%f)=size(%f,%f)",size1.width,size1.height,size2.width,size2.height,size3.width,size3.height);
35      // Size乘法
36     size3 = size1*10;
37     log("size(%f,%f)*10=size(%f,%f)",size1.width,size1.height,size3.width,size3.height);
38      // Size除法
39     size3 = size1/10;
40     log("size(%f,%f)/10=size(%f,%f)",size1.width,size1.height,size3.width,size3.height);
41 
42 
43      // Rect测试
44       // 生成一个坐标为10,20,宽为50,高为30的矩形区域
45     Rect rect = Rect(10, 20, 50, 30);
46      // 生成两个点
47     point1 = Point(15,25);
48     point2 = Point(100,100);
49      if (rect.containsPoint(point1)) {
50         log("rect包含点point1\n");
51     } else{
52         log("rect不包含点point1\n");
53     }
54      if (rect.containsPoint(point2)) {
55         log("rect包含点point2\n");
56     } else{
57         log("rect不包含点point2\n");
58     }
59      // 获取rect矩形区域最左、右、上、下、中间的坐标点
60      float maxX = rect.getMaxX();
61      float minX = rect.getMinX();
62      float maxY = rect.getMaxY();
63      float minY = rect.getMinY();
64      float midX = rect.getMidX();
65      float midY = rect.getMidY();
66     log("rect的左下角坐标为(%f,%f)\n左上角坐标为(%f,%f)\n右下角坐标为(%f,%f)\n右上角角坐标为(%f,%f)\n中点坐标为(%f,%f)\n"
67         ,minX,minY,minX,maxY,maxX,minY,maxX,maxY,midX,midY);

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转载自blog.csdn.net/qq_35624156/article/details/126720299