Unity3d 统一给结构体赋值

Unity3d 统一给结构体赋值

1、结构体内的所有的属性一致

效果:

原本:

改变后:

 

using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using Newtonsoft.Json;
using System;
using System.Reflection;

public class Test : MonoBehaviour
{    
    public struct TestGob
    {
        public GameObject gob1;
        public GameObject gob2;
    }
    public TestGob testGob;

    void Init()
    {
        Type type = typeof(TestGob);
        FieldInfo[] fields = type.GetFields();
        object ob = testGob;
        foreach (FieldInfo tgob in fields)
        {
            if (tgob != null)
            {
                Debug.Log(tgob.Name);
                if (tgob.Name.Contains("1"))
                    tgob.SetValue(ob, GameObject.Find("Canvas"));//GameObject.Find("Canvas") 为要赋值的物体
            }
        }
        testGob = (TestGob)ob;
    }
}

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转载自blog.csdn.net/WenHuiJun_/article/details/128862735
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