直接看程式碼吧,BJ4 …
using UnityEngine;
public class Test : MonoBehaviour
{
// 以下會顯示在 Unity Inspector 面板中 -------------
public int A;
[SerializeField]
private int B;
[System.Serializable]
public class C
{
public int C1;
public int C2;
public int C3;
}
public C CC;
[System.Serializable]
public struct D
{
public int D1;
public int D2;
public int D3;
}
public D DD;
public D [] DDD;
public enum E
{
E1, E2, E3
}
public E EE;
public E [] EEE;
// 以下"不"會顯示在 Unity Inspector 面板中 -------------
public static int X1;
public readonly int X2;
public const int X3 = 0;
internal int X4;
private int X5;
[System.NonSerialized]
public int X6;
}