Unity 各種變數在 Inspector 顯示的範圍條件

直接看程式碼吧,BJ4 …

沒啥描述,看程式碼起較快吧...

using UnityEngine;

public class Test : MonoBehaviour
{
    // 以下會顯示在 Unity Inspector 面板中  -------------

    public int A;

    [SerializeField]
    private int B;

    [System.Serializable]
    public class C
    {
        public int C1;
        public int C2;
        public int C3;
    }

    public C CC;

    [System.Serializable]
    public struct D
    {
        public int D1;
        public int D2;
        public int D3;
    }

    public D DD;

    public D [] DDD;

    public enum E
    {
        E1, E2, E3
    }

    public E EE;

    public E [] EEE;

    // 以下"不"會顯示在 Unity Inspector 面板中  -------------

    public static int X1;
    public readonly int X2;
    public const int X3 = 0;
    internal int X4;
    private int X5;

    [System.NonSerialized]
    public int X6;
}

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转载自blog.csdn.net/weixin_38884324/article/details/80493233