unity射线(一)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class cs1 : MonoBehaviour
{
    private Ray ray;//声明射线
    private RaycastHit hit;//获取射线信息
    GameObject obj;
    void Update()
    {
        ray = Camera.main.ScreenPointToRay(Input.mousePosition);//从摄像机到单击处发射射线
        if (Input.GetMouseButton(0))//如果点击鼠标左键,(1是右键)
        {
            if(Physics.Raycast(ray,out hit))//如果射线检测到
            {
                Debug.DrawLine(ray.origin, hit.point);//画出射线
                obj = hit.collider.gameObject;//射线检测到的碰撞体的物体
                if (obj.tag=="Player")
                {
                    Debug.Log("碰到cube");
                }

            }
        }
        

    }

}

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转载自blog.csdn.net/qq_57388481/article/details/127717442