判断UGUI界面是否被点击(工具类)

因为经常有点击空白区域关闭当前页面的需求,写了个简单点的工具类,可以添加一些界面关闭时的自定义事件,用的话,要关闭哪个就把脚本挂到哪个上就行。

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;

public class CloseSlefLogic : MonoBehaviour
{
    public UnityEvent closeHandle;

    private GameObject nowClick;

    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            nowClick = ClickObject();

            if (nowClick == null || (nowClick != gameObject && nowClick.transform.parent != transform))
            {
                closeHandle.Invoke();
            }
        }
    }

    public GameObject ClickObject()
    {
        PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current);
        eventDataCurrentPosition.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
        List<RaycastResult> results = new List<RaycastResult>();
        EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
        if (results.Count > 0)
        {
            return results[0].gameObject;
        }
        else
        {
            return null;
        }
    }
}

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转载自blog.csdn.net/qq_33325776/article/details/122624962