UGUI判断一个点是否在UI上的方法

    public bool IsOnUI(Vector3 pos)
    {
        GraphicRaycaster caster = gameObject.GetComponent<GraphicRaycaster>();

        PointerEventData pData = new PointerEventData(EventSystem.current);

        pData.position = pos;
        pData.delta = Vector2.zero;
        pData.scrollDelta = Vector2.zero;

        List<UnityEngine.EventSystems.RaycastResult> canvasHits = new List<UnityEngine.EventSystems.RaycastResult>();
        caster.Raycast(pData, canvasHits);


        return canvasHits.Count > 0;
    }

原理也是UI的射线检测。

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转载自blog.csdn.net/FeiBin2013/article/details/84440006