通过代码添加组件

今天我们来通过写的代码来添加RigidBody组件

首先在Hierarchy 添加Sphere

 然后书写脚本Rigid

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rigid : MonoBehaviour
{
    private Rigidbody m_Rigidbody;

    // Start is called before the first frame update
    void Start()
    {
        //用代码添加组件
        gameObject.AddComponent<Rigidbody>();
        //用代码获取组件
        m_Rigidbody = GetComponent<Rigidbody>();
        //如果组件不为空
        if (m_Rigidbody != null)
        {
            m_Rigidbody.useGravity = true;
            m_Rigidbody.isKinematic = true;
        }
        //如果组件为空
        else
            Debug.Log("can not find component");
   
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}

最后在将脚本添加到创建的物体身上

我们就会发现 球体的Inspector

在运行的时候会有Rigid组件

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转载自blog.csdn.net/Cddmic/article/details/126054919