Unity 发布WebGL自适应窗口内全屏(适配手机浏览器)

<body>
    <div class="webgl-content">
      <div id="unityContainer" style="width: 100vw; height: 100vh; margin: auto"></div>
    </div>
	<script>
		window.onresize = adjuest;
		function adjuest(){
			var divCon = document.getElementById("unityContainer");
			var canvas = document.getElementById("#canvas");
			divCon.style.width = "100vw";//window.innerWidth + "px";
			divCon.style.height = "100vh";//window.innerHeight + "px";
			canvas.style.width = "100vw";//window.innerWidth + "px";
			canvas.style.height = "100vh"//window.innerHeight + "px";
		}
	</script>
  </body>

完整代码

只要改<body>内的代码设置就可以了,记得保留你自己的项目设置

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | Car_Show</title>
    <link rel="shortcut icon" href="TemplateData/favicon.ico">
    <link rel="stylesheet" href="TemplateData/style.css">
    <script src="TemplateData/UnityProgress.js"></script>
    <script src="Build/UnityLoader.js"></script>
    <script>
      var unityInstance = UnityLoader.instantiate("unityContainer", "Build/Car.json", {onProgress: UnityProgress});
    </script>
  </head>
  <body>
    <div class="webgl-content">
      <div id="unityContainer" style="width: 100vw; height: 100vh; margin: auto"></div>
    </div>
	<script>
		window.onresize = adjuest;
		function adjuest(){
			var divCon = document.getElementById("unityContainer");
			var canvas = document.getElementById("#canvas");
			divCon.style.width = "100vw";//window.innerWidth + "px";
			divCon.style.height = "100vh";//window.innerHeight + "px";
			canvas.style.width = "100vw";//window.innerWidth + "px";
			canvas.style.height = "100vh"//window.innerHeight + "px";
		}
	</script>
  </body>
</html>

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转载自blog.csdn.net/Liu_ChangC/article/details/124710761