UE4 C++ Base64编解码
FString AUniqueID::Base64Encode(const unsigned char* Data, int DataByte)
{
const char EncodeTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
FString strEncode;
unsigned char Tmp[4] = {
0 };
for (int i = 0; i<(int)(DataByte / 3); i++)
{
Tmp[1] = *Data++;
Tmp[2] = *Data++;
Tmp[3] = *Data++;
strEncode += EncodeTable[Tmp[1] >> 2];
strEncode += EncodeTable[((Tmp[1] << 4) | (Tmp[2] >> 4)) & 0x3F];
strEncode += EncodeTable[((Tmp[2] << 2) | (Tmp[3] >> 6)) & 0x3F];
strEncode += EncodeTable[Tmp[3] & 0x3F];
}
int Mod = DataByte % 3;
if (Mod == 1)
{
Tmp[1] = *Data++;
strEncode += EncodeTable[(Tmp[1] & 0xFC) >> 2];
strEncode += EncodeTable[((Tmp[1] & 0x03) << 4)];
strEncode += "==";
}
else if (Mod == 2)
{
Tmp[1] = *Data++;
Tmp[2] = *Data++;
strEncode += EncodeTable[(Tmp[1] & 0xFC) >> 2];
strEncode += EncodeTable[((Tmp[1] & 0x03) << 4) | ((Tmp[2] & 0xF0) >> 4)];
strEncode += EncodeTable[((Tmp[2] & 0x0F) << 2)];
strEncode += "=";
}
return strEncode;
}
void AUniqueID::Base64Decode(const char* Data, int DataByte, TArray<BYTE>& OutData)
{
const char DecodeTable[] =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
62,
0, 0, 0,
63,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
0, 0, 0, 0, 0, 0, 0,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
0, 0, 0, 0, 0, 0,
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
};
int nValue;
int i = 0;
while (i < DataByte)
{
if (*Data != '\r' && *Data != '\n')
{
nValue = DecodeTable[*Data++] << 18;
nValue += DecodeTable[*Data++] << 12;
OutData.Add((nValue & 0x00FF0000) >> 16);
if (*Data != '=')
{
nValue += DecodeTable[*Data++] << 6;
OutData.Add((nValue & 0x0000FF00) >> 8);
if (*Data != '=')
{
nValue += DecodeTable[*Data++];
OutData.Add(nValue & 0x000000FF);
}
}
i += 4;
}
else
{
Data++;
i++;
}
}
}