Unity C#工具类 ArrayHelper

Unity C#工具类 ArrayHelper

功能介绍

C#下传统的数组不支持Linq库,无法方便的进行查询,查找最值,批量获取等操作,利用泛型制作通用的ArrayHelper工具类,使得数组也像List一样支持基本的Linq库的操作。

源码

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Common
{
    
    
    ///<summary>
    ///数组助手类
    ///<summary>
    public static class ArrayHelper
    {
    
    
        /// <summary>
        /// 查找满足条件(相等)的单个元素(有多个时返回第一个)
        /// </summary>
        /// <typeparam name="T">元素类型</typeparam>
        /// <param name="array">数组</param>
        /// <param name="condition">比较方法(委托)</param>
        /// <returns>返回目标对象</returns>
        public static T Find<T>(this T[] array, Func<T,bool> condition)
        {
    
    
            for(int i=0;i<array.Length;i++)
            {
    
    
                if(condition(array[i]))
                {
    
    
                    return array[i];
                }
            }

            return default(T);

        }
        
        /// <summary>
        /// 查找满足条件(相等)的多个元素
        /// </summary>
        /// <typeparam name="T">元素类型</typeparam>
        /// <param name="array">数组</param>
        /// <param name="condition">比较方法(委托)</param>
        /// <returns>返回目标对象</returns>
        public static T[] FindAll<T>(this T[] array, Func<T,bool> condition)
        {
    
    
            List<T> list = new List<T>();

            for(int i=0;i<array.Length;i++)
            {
    
    
                if(condition(array[i]))
                {
    
    
                    list.Add(array[i]);
                }
            }

            return list.ToArray();

        }

        /// <summary>
        /// 查找数组中满足条件的最大值
        /// </summary>
        /// <typeparam name="T">数组类型</typeparam>
        /// <typeparam name="Q">比较依据的数据类型</typeparam>
        /// <param name="array">数组</param>
        /// <param name="condition">比较依据方法</param>
        /// <returns></returns>
        public static T GetMax<T,Q>(this T[] array , Func<T,Q> condition)where Q:IComparable
        {
    
    
            //若数组为空则返回默认(null)
            if (array.Length == 0) return default(T);
            T maxT = array[0];
            for(int i=0;i<array.Length;i++)
            {
    
    
                if (condition(array[i]).CompareTo(condition(maxT)) > 0)
                    maxT = array[i];
            }

            return maxT;
        }


        /// <summary>
        /// 查找数组中满足条件的最小值
        /// </summary>
        /// <typeparam name="T">数组类型</typeparam>
        /// <typeparam name="Q">比较依据的数据类型</typeparam>
        /// <param name="array">数组</param>
        /// <param name="condition">比较依据方法</param>
        /// <returns></returns>
        public static T GetMin<T, Q>(this T[] array, Func<T, Q> condition) where Q : IComparable
        {
    
    
            //若数组为空则返回默认(null)
            if (array.Length == 0) return default(T);
            T minT = array[0];
            for (int i = 0; i < array.Length; i++)
            {
    
    
                if (condition(array[i]).CompareTo(condition(minT)) < 0)
                    minT = array[i];
            }

            return minT;
        }


        /// <summary>
        /// 数组升序排序
        /// </summary>
        /// <typeparam name="T">元素类型</typeparam>
        /// <typeparam name="Q">比较依据</typeparam>
        /// <param name="array">待排序数组</param>
        /// <param name="condition">排序依据方法</param>
        public static void Sort_ascending<T,Q>(this T[] array , Func<T,Q> condition) where Q:IComparable
        {
    
    
            //冒泡排序
            for(int i=0;i<array.Length-1;i++)
            {
    
    
                for(int j=i+1;j<array.Length;j++)
                {
    
    
                    if(condition(array[j]).CompareTo(condition(array[i])) > 0)
                    {
    
    
                        T temp = array[i];
                        array[j] = array[j];
                        array[i] = array[j];
                    }
                }
            }
        }


        /// <summary>
        /// 数组降序排序
        /// </summary>
        /// <typeparam name="T">元素类型</typeparam>
        /// <typeparam name="Q">比较依据</typeparam>
        /// <param name="array">待排序数组</param>
        /// <param name="condition">排序依据方法</param>
        public static void Sort_descending<T, Q>(this T[] array, Func<T, Q> condition) where Q : IComparable
        {
    
    
            //冒泡排序
            for (int i = 0; i < array.Length - 1; i++)
            {
    
    
                for (int j = i + 1; j < array.Length; j++)
                {
    
    
                    if (condition(array[j]).CompareTo(condition(array[i])) < 0)
                    {
    
    
                        T temp = array[i];
                        array[j] = array[j];
                        array[i] = array[j];
                    }
                }
            }
        }


        /// <summary>
        /// 在每个T中选出Q 返回Q[]  ---例如在所有敌人物体中获得所有敌人的动画脚本
        /// </summary>
        /// <typeparam name="T">元素类型</typeparam>
        /// <typeparam name="Q">需要获取的类型</typeparam>
        /// <param name="array">原数组</param>
        /// <param name="condition">返回需要获取的类型</param>
        /// <returns>获取到类型的数组</returns>
        public static Q[] Select<T,Q>(this T[] array , Func<T,Q> condition)
        {
    
    
            Q[] res = new Q[array.Length];

            for(int i=0;i<array.Length;i++)
            {
    
    
                res[i] = condition(array[i]);
            }

            return res;
        }
    }

}

使用方法
举一个寻找血量最低的敌人的栗子

public class Enemy
{
    
    
	public int Hp{
    
    get;set;}
	public Enemy(int hp)
	{
    
    
		Hp = hp;
	}
}
public class Test()
{
    
    
	private Enemy[] _enemies = new Enemy[4]
    {
    
    
        new Enemy(50),
        new Enemy(100),
        new Enemy(200),
        new Enemy(10),
    };
	public Enemy GetMinHpEnemy()
	{
    
    
		return _enemies.GetMin(enemy => enemy.Hp);
	}
}

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转载自blog.csdn.net/Q540670228/article/details/125907518