Unity关于编辑器扩展自定义标签,方便扩展Inspector

Unity关于编辑器扩展自定义标签,方便扩展Inspector,下边附上我写的代码的案例,方便大家学习,或者观看

public enum IngredientUnit {
    
     Spoon, Cup, Bowl, Piece }

// Custom serializable class
[Serializable]
public class Ingredient
{
    
    
    public string name;
    public int amount = 1;
    public IngredientUnit unit;
}

public class Recipe : MonoBehaviour
{
    
    
    public Ingredient potionResult;
    public Ingredient[] potionIngredients;




    [Range(0f, 10f)]
    public float myfloat = 0f;

    [MyRangeAttribute(10.0f,100.0f)]
    public float Otherfloat;
}


public class MyRangeAttribute : PropertyAttribute
{
    
    


    public readonly float min;

    public readonly float max;

    public  MyRangeAttribute(float min,float max)
    {
    
    
        this.min = min;
        this.max = max;
    }

}


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转载自blog.csdn.net/charlsdm/article/details/126020907