【Unity3D日常开发】Unity3D工具之UnityForSVN

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大家好,我是佛系工程师☆恬静的小魔龙☆,不定时更新Unity开发技巧,觉得有用记得一键三连哦。

一、前言

在日常开发中,常常会用到SVN或者Git作为项目版本协同管理的工具,可是在Unity中没有集成的SVN的相关工具,每当需要更新代码或者上传代码的时候需要在项目的文件中操作。

所以写了一个工具来实现在Unity中直接使用SVN的相关功能。

二、正文

首先,来说明一下原理。

原理:

在Windows操作系统中,我们可以通过cmd命令来启动各种其他应用程序,所以就可以在Unity中使用cmd命令去执行这些命令。

比如:

"TortoiseProc.exe", "/command:update /path:xxxx"
TortoiseProc.exe:SVN应用程序
command:后为操作的类型,有update/commit/revert
path:后面为项目的路径

代码如下所示:

using UnityEngine;
using UnityEditor;
using System.Diagnostics;

/// <summary>
/// SVN
/// </summary>
public class SvnForUnity
{
    
    
    //项目路径
    static string SVN_BASE = Application.dataPath.Replace("/", "\\").Remove(Application.dataPath.Replace("/", "\\").Length - 6, 6);

    /// <summary>
    /// SVN更新 快捷键Ctrl+G
    /// </summary>
    [MenuItem("SVN/Update %g", false, 1)]
    public static void SvnUpdate()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:update /path:\"" + SVN_BASE + "Assets" + "\"");
    }
    /// <summary>
    /// SVN提交
    /// </summary>
    [MenuItem("SVN/Commit", false, 2)]
    public static void SvnCommit()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:commit /path:\"" + SVN_BASE + "Assets" + "\"");
    }
    /// <summary>
    /// SVN选择并提交
    /// </summary>
    [MenuItem("SVN/CommitSelect", false, 3)]
    public static void SvnCommitSelect()
    {
    
    
        if (Selection.GetFiltered(typeof(object), SelectionMode.Assets).Length > 0)
        {
    
    
            string selectionPath = string.Empty;
            for (int i = 0; i < Selection.GetFiltered(typeof(object), SelectionMode.Assets).Length; i++)
            {
    
    
                if (i > 0)
                {
    
    
                    selectionPath = selectionPath + "*" + SVN_BASE + AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[i]).Replace("/", "\\");
                    selectionPath = selectionPath + "*" + SVN_BASE + MetaFile(AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[i])).Replace("/", "\\");
                }
                else
                {
    
    
                    selectionPath = SVN_BASE + AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[i]).Replace("/", "\\");
                    selectionPath = selectionPath + "*" + SVN_BASE + MetaFile(AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[i])).Replace("/", "\\");
                }
            }
            ProcessCommand("TortoiseProc.exe", "/command:commit /path:\"" + selectionPath + "\"");
        }
    }
    /// <summary>
    /// SVN显示信息
    /// </summary>
    [MenuItem("SVN/TortoiseSVN/Logs", false, 4)]
    public static void SvnLog()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:log /path:\"" + SVN_BASE + "\"");
    }
    /// <summary>
    /// SVN设置
    /// </summary>
    [MenuItem("SVN/TortoiseSVN/Settings", false, 5)]
    public static void SvnSetting()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:settings \"\"");
    }
    /// <summary>
    /// SVN重命名文件夹
    /// </summary>
    [MenuItem("SVN/TortoiseSVN/Rename", false, 6)]
    public static void SvnRename()
    {
    
    
        if (Selection.GetFiltered(typeof(object), SelectionMode.Assets).Length == 1)
        {
    
    
            string selectionPath = SVN_BASE + AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[0]).Replace("/", "\\");
            ProcessCommand("TortoiseProc.exe", "/command:rename /path:\"" + selectionPath + "\"");
        }
    }
    /// <summary>
    /// SVN删除文件夹
    /// </summary>
    [MenuItem("SVN/TortoiseSVN/Remove", false, 7)]
    public static void SvnRemove()
    {
    
    
        if (Selection.GetFiltered(typeof(object), SelectionMode.Assets).Length > 0)
        {
    
    
            string selectionPath = string.Empty;
            for (int i = 0; i < Selection.GetFiltered(typeof(object), SelectionMode.Assets).Length; i++)
            {
    
    
                if (i > 0)
                {
    
    
                    selectionPath = selectionPath + "*" + SVN_BASE + AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[i]).Replace("/", "\\");
                    selectionPath = selectionPath + "*" + SVN_BASE + MetaFile(AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[i])).Replace("/", "\\");
                }
                else
                {
    
    
                    selectionPath = SVN_BASE + AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[i]).Replace("/", "\\");
                    selectionPath = selectionPath + "*" + SVN_BASE + MetaFile(AssetDatabase.GetAssetPath(Selection.GetFiltered(typeof(object), SelectionMode.Assets)[i])).Replace("/", "\\");
                }
            }
            ProcessCommand("TortoiseProc.exe", "/command:remove /path:\"" + selectionPath + "\"");
        }
    }
    /// <summary>
    /// SVN合并
    /// </summary>
    [MenuItem("SVN/TortoiseSVN/Merge", false, 8)]
    public static void SvnMerge()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:log /path:\"" + SVN_BASE + "\"");
    }
    /// <summary>
    /// SVN帮助
    /// </summary>
    [MenuItem("SVN/TortoiseSVN/Help", false, 9)]
    public static void SvnHelp()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:help \"\"");
    }
    /// <summary>
    /// SVN项目设置→更新
    /// </summary>
    [MenuItem("SVN/ProjectSettings/Update", false, 10)]
    public static void ProjectSettingsUpdate()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:update /path:\"" + SVN_BASE + "ProjectSettings" + "\"");
    }
    /// <summary>
    /// SVN项目设置→提交
    /// </summary>
    [MenuItem("SVN/ProjectSettings/Commit", false, 11)]
    public static void ProjectSettingsCommit()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:commit /path:\"" + SVN_BASE + "ProjectSettings" + "\"");
    }
    /// <summary>
    /// 启动VisualSVN服务器
    /// </summary>
    [MenuItem("SVN/VisualSVN Server", false, 12)]
    public static void SvnServer()
    {
    
    
        ProcessCommand("VisualSVN Server.msc", string.Empty);
    }
    /// <summary>
    /// 浏览器打开项目路径
    /// </summary>
    [MenuItem("SVN/AssetsFile", false, 10)]
    public static void AssetsFile()
    {
    
    
        ProcessCommand("explorer.exe", SVN_BASE + "Assets");
    }
    /// <summary>
    /// SVN切换地址
    /// </summary>
    [MenuItem("SVN/Relocate", false, 13)]
    public static void Relocate()
    {
    
    
        ProcessCommand("TortoiseProc.exe", "/command:relocate /path:\"" + SVN_BASE + "\"");
    }
    /// <summary>
    /// SVN首次设置
    /// </summary>
    [MenuItem("SVN/FirstSetting", false, 14)]
    public static void SetEditor()
    {
    
    
        if (EditorSettings.serializationMode!= SerializationMode.ForceText)
        {
    
    
            EditorSettings.serializationMode = SerializationMode.ForceText;
            UnityEngine.Debug.Log("SerializationMode"+ "=>ForceText");
        }
        if (EditorSettings.externalVersionControl != "Visible Meta Files")
        {
    
    
            EditorSettings.externalVersionControl = "Visible Meta Files";
            UnityEngine.Debug.Log("externalVersionControl" + "=>Visible Meta Files");
        }
        UnityEngine.Debug.Log("SVN for Unity is OK");
    }

    /// <summary>
    /// 调用cmd命令
    /// </summary>
    /// <param name="command">cmd命令</param>
    /// <param name="argument">命令参数</param>
    private static void ProcessCommand(string command, string argument)
    {
    
    
        ProcessStartInfo start = new ProcessStartInfo(command)
        {
    
    
            Arguments = argument,
            CreateNoWindow = false,
            ErrorDialog = true,
            UseShellExecute = true//明确传入的执行文件类型
        };

        if (start.UseShellExecute)
        {
    
    
            start.RedirectStandardOutput = false;
            start.RedirectStandardError = false;
            start.RedirectStandardInput = false;
        }
        else
        {
    
    
            start.RedirectStandardOutput = true;
            start.RedirectStandardError = true;
            start.RedirectStandardInput = true;
            start.StandardOutputEncoding = System.Text.Encoding.UTF8;
            start.StandardErrorEncoding = System.Text.Encoding.UTF8;
        }

        Process p = Process.Start(start);
        
        p.WaitForExit();
        p.Close();
    }
    
    static string MetaFile(string str)
    {
    
    
        return str + ".meta";
    }
}

重要代码都注释了,欢迎食用。

三、后记

UnityForSVN插件,一个脚本就可以解决你的后顾之忧,非常好用。

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转载自blog.csdn.net/q764424567/article/details/127475196