Unity笔记(8):Use Particle System【粒子系统】

1、创建新项目 

2、导入素材 

Unity Particle Pack | Tutorial Projects | Unity Asset Store

 3、场景中创建一个物体

4、 给球体添加一个新脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Boom : MonoBehaviour
{
    public float delay = 3f;//爆炸前延时时间

    float countdown;//倒计时

    bool hasExploded = false;//确认是否爆炸

    public GameObject explosionEffect;

    void Start()
    {
        countdown = delay;
    }

    // Update is called once per frame
    void Update()
    {
        countdown -= Time.deltaTime;
        if (countdown <= 0f&&!hasExploded)
        {
            Explode();
            hasExploded = true;
        }
    }
    //爆破函数
    void Explode()
    {
        //显示爆炸效果
        Instantiate(explosionEffect, transform.position, transform.rotation);//实例化爆炸效果
        Destroy(gameObject);
    }
}

5、添加爆炸粒子

6、取消循环播放

最终效果

 

 参考视频:

https://youtu.be/BYL6JtUdEY0

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转载自blog.csdn.net/qq_51701007/article/details/126498290