传入一个圆心和任意一个点 计算相对旋转的角度

#pragma mark - 传入一个起始点和结束点 计算相对于起始位置的转动角度(顺时针)
-(CGFloat)getRotateFromBeginPoint:(CGPoint)beginPoint toNowPoint:(CGPoint)point
{
    // 取出点击坐标x y
    CGFloat x,y;
    x = point.x;
    y = point.y;
    
    // 圆心坐标
    CGFloat xC = beginPoint.x;
    CGFloat yC = beginPoint.y;
    
    // 计算控件距离圆心距离
    CGFloat distance = sqrt(pow((x - xC), 2) + pow(y - yC, 2));
    CGFloat xD = (x - xC);
    
    CGFloat mySin = fabs(xD) / distance;
    
    CGFloat degree;
    if (point.x < beginPoint.x) {
        if (point.y < beginPoint.y) {
            degree = 360 - asin(mySin) / M_PI * 180;
        }
        else
        {
            degree = asin(mySin) / M_PI * 180 + 180;
        }
    }
    else
    {
        if (point.y < beginPoint.y) {
            degree = asin(mySin) / M_PI * 180;
        }
        else
        {
            degree = 180 - asin(mySin) / M_PI * 180;
        }
    }
    
    return degree;
}

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转载自blog.csdn.net/u010462316/article/details/79721971