Unity3d物体自旋转和绕物体旋转

1.创建两个cube,名称为cube_parent和cube_children

2.创建脚本Rotate.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotate : MonoBehaviour
{
    /// <summary>
    /// 子物体公转的对象
    /// </summary>
    public Transform m_parent;
    /// <summary>
    /// 自转的子物体
    /// </summary>
    public Transform m_children;

    void Update()
    {
        //自转
        m_children.Rotate(Vector3.up, Space.Self);
        //公转
        m_children.RotateAround(m_parent.position, m_parent.up, Time.deltaTime * 10);
    }
}

3.创建空物体,名为Script,将Rotate.cs脚本拖拽到其Inspector上,两个cube拖拽到脚本上

效果图:

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转载自blog.csdn.net/zhunju0089/article/details/103454440
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