UE4 C++学习笔记之创建Actor类

任务:新建C++类Float,为其添加静态网格组件

1、头文件新增UStaticMeshComponent指针变量,将其属性设置为可见,float.h关键代码如下:

public:	
	// Sets default values for this actor's properties
	AFloat();
    
        //新增UStaticMeshComponent指针变量,将其属性设置为可见
	UPROPERTY(VisibleAnywhere,Category="ActorMeshComponents")
	UStaticMeshComponent* StaticMesh;

2、cpp文件中生成UStaticMeshComponent组件,float.cpp关键代码如下:

AFloat::AFloat()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

        //生成静态网格体组件
	StaticMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("CustomStatciMesh"));

}

3、以上步骤完成以后,根据该C++类创建相应的蓝图类,可以看到有了静态网格体组件。

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转载自blog.csdn.net/weixin_44928892/article/details/107911036